feat: justfile updated and effected files updated accordingly
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parent
c33d2130cc
commit
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5
.gitignore
vendored
5
.gitignore
vendored
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@ -7,3 +7,8 @@ config.log
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.sconf_temp
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engine/.github
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project/.godot
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build/PROJECT.pck
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build/PROJECT.x86_64
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build/PROJECT.exe
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build.zip
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0
build/.gitkeep
Normal file
0
build/.gitkeep
Normal file
30
justfile
30
justfile
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@ -1,10 +1,34 @@
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set export
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BUILD_NAME := "change_me"
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release_template_path_linux := `realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`
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release_template_path_windows := `realpath engine/bin/godot.windows.template_release.x86_64.llvm`
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build:
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cd engine/ && scons target=editor symbols=yes optimization=debug dev_build=yes linker=mold use_llvm=yes compiledb=yes
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run: build
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engine/bin/godot.linuxbsd.editor.dev.x86_64.llvm --editor --path project
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initialize-template projectname:
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sed -i -e "s/PROJECT/{{projectname}}/g" ./engine/modules/PROJECT/register_types.h ./engine/modules/PROJECT/register_types.cpp ./project/project.godot
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mv ./engine/modules/PROJECT ./engine/modules/{{projectname}}
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release-linux: build
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cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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sed -i "s!{path}!{{release_template_path_linux}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Linux" project/project.godot && zip build.zip build/*
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touch build/.gitkeep
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sed -i "s!{{release_template_path_linux}}!{path}!" project/export_presets.cfg
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release-windows: build
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cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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sed -i "s!{path}!{{release_template_path_windows}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
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touch build/.gitkeep
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sed -i "s!{{release_template_path_windows}}!{path}!" project/export_presets.cfg
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initialize-template projectname:
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sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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sed "s/change_me/{{projectname}}/" ./justfile
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mv ./modules/PROJECT ./modules/{{projectname}}
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108
project/export_presets.cfg
Normal file
108
project/export_presets.cfg
Normal file
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@ -0,0 +1,108 @@
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[preset.0]
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name="Linux"
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platform="Linux"
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runnable=true
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advanced_options=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../build/PROJECT.x86_64"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.0.options]
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custom_template/debug=""
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custom_template/release="{path}"
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
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rm -rf \"{temp_dir}\""
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[preset.1]
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name="Windows"
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platform="Windows Desktop"
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runnable=true
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../build/PROJECT.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.1.options]
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custom_template/debug=""
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custom_template/release="{path}"
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debug/export_console_wrapper=1
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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binary_format/architecture="x86_64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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