Add 'engine/' from commit 'a8e37fc010'
git-subtree-dir: engine git-subtree-mainline:b74841629egit-subtree-split:a8e37fc010
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42
engine/.github/actions/godot-build/action.yml
vendored
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42
engine/.github/actions/godot-build/action.yml
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@ -0,0 +1,42 @@
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name: Build Godot
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description: Build Godot with the provided options.
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inputs:
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target:
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description: Build target (editor, template_release, template_debug).
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default: editor
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type: choice
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options: [editor, template_debug, template_release]
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platform:
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description: Target platform.
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type: string
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scons-flags:
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description: Additional SCons flags.
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type: string
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scons-cache:
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description: The SCons cache path.
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default: ${{ github.workspace }}/.scons_cache/
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type: string
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runs:
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using: composite
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steps:
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- name: SCons Build
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shell: sh
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run: |
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echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} ${{ inputs.scons-flags }} "cache_path=${{ inputs.scons-cache }}" redirect_build_objects=no
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if [ "${{ inputs.target }}" != "editor" ]; then
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# Ensure we don't include editor code in export template builds.
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rm -rf editor
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fi
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if [ "${{ github.event.number }}" != "" ]; then
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# Set build identifier with pull request number if available. This is displayed throughout the editor.
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export BUILD_NAME="gh-${{ github.event.number }}"
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else
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export BUILD_NAME="gh"
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fi
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scons platform=${{ inputs.platform }} target=${{ inputs.target }} ${{ inputs.scons-flags }} "cache_path=${{ inputs.scons-cache }}" redirect_build_objects=no
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ls -l bin/
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