Use get_global_* functions instead of using transforms.

This commit is contained in:
Anilforextra 2021-08-14 14:01:57 +05:45
parent f32c042f3e
commit c390f0515d
15 changed files with 40 additions and 40 deletions

View file

@ -166,13 +166,13 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
if (operation_bone_parent_bone) {
stack->skeleton->draw_set_transform(
stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()),
stack->skeleton->to_local(p_operation_bone->get_global_position()),
operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation());
} else {
stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
}
} else {
stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
}
if (p_constraint_inverted) {
@ -186,7 +186,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0);
} else {
stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0);
stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0);
}