Use get_global_* functions instead of using transforms.
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f32c042f3e
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c390f0515d
15 changed files with 40 additions and 40 deletions
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@ -166,13 +166,13 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
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if (operation_bone_parent_bone) {
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stack->skeleton->draw_set_transform(
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stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()),
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stack->skeleton->to_local(p_operation_bone->get_global_position()),
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operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation());
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} else {
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stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
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stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
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}
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} else {
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stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
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stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
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}
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if (p_constraint_inverted) {
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@ -186,7 +186,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
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stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0);
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} else {
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stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
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stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
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stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0);
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stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0);
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}
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