feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -18,7 +18,7 @@ DebugRenderer *DebugRenderer::sInstance = nullptr;
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static const int sMaxLevel = 4;
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// Distance for each LOD level, these are tweaked for an object of approx. size 1. Use the lod scale to scale these distances.
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static const float sLODDistanceForLevel[] = { 5.0f, 10.0f, 40.0f, FLT_MAX };
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static const float sLODDistanceForLevel[] = { 5.0f, 10.0f, 40.0f, cLargeFloat };
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DebugRenderer::Triangle::Triangle(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, ColorArg inColor)
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{
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@ -218,7 +218,7 @@ public:
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/// Constructor
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Geometry(const AABox &inBounds) : mBounds(inBounds) { }
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Geometry(const Batch &inBatch, const AABox &inBounds) : mBounds(inBounds) { mLODs.push_back({ inBatch, FLT_MAX }); }
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Geometry(const Batch &inBatch, const AABox &inBounds) : mBounds(inBounds) { mLODs.push_back({ inBatch, cLargeFloat }); }
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/// Determine which LOD to render
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/// @param inCameraPosition Current position of the camera
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