feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SCENE_DEBUGGER_H
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#define SCENE_DEBUGGER_H
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#pragma once
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#include "core/input/shortcut.h"
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#include "core/object/ref_counted.h"
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@ -37,11 +36,16 @@
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#include "core/templates/pair.h"
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#include "core/variant/array.h"
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#include "scene/gui/view_panner.h"
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#ifndef _3D_DISABLED
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#include "scene/resources/mesh.h"
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#endif // _3D_DISABLED
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class CanvasItem;
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class PopupMenu;
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class Script;
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class Node;
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#ifndef _3D_DISABLED
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class Node3D;
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#endif // _3D_DISABLED
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class SceneDebugger {
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private:
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@ -61,8 +65,8 @@ private:
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static void _save_node(ObjectID id, const String &p_path);
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static void _set_node_owner_recursive(Node *p_node, Node *p_owner);
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static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
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static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20);
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static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value, const String &p_field = "");
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static void _send_object_ids(const Vector<ObjectID> &p_ids, bool p_update_selection);
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static void _next_frame();
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public:
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@ -180,30 +184,49 @@ public:
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NODE_TYPE_NONE,
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NODE_TYPE_2D,
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NODE_TYPE_3D,
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NODE_TYPE_MAX
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NODE_TYPE_MAX,
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};
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enum SelectMode {
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SELECT_MODE_SINGLE,
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SELECT_MODE_LIST,
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SELECT_MODE_MAX
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SELECT_MODE_MAX,
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};
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private:
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friend class SceneDebugger;
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NodeType node_select_type = NODE_TYPE_2D;
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SelectMode node_select_mode = SELECT_MODE_SINGLE;
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struct SelectResult {
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Node *item = nullptr;
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real_t order = 0;
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_FORCE_INLINE_ bool operator<(const SelectResult &p_rr) const { return p_rr.order < order; }
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};
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const int SELECTION_MIN_AREA = 8 * 8;
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enum SelectionDragState {
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SELECTION_DRAG_NONE,
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SELECTION_DRAG_MOVE,
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SELECTION_DRAG_END,
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};
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SelectionDragState selection_drag_state = SELECTION_DRAG_NONE;
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bool has_selection = false;
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Node *selected_node = nullptr;
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int max_selection = 1;
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Point2 selection_position = Point2(Math::INF, Math::INF);
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Rect2 selection_drag_area;
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PopupMenu *selection_list = nullptr;
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Color selection_area_fill;
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Color selection_area_outline;
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bool selection_visible = true;
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bool selection_update_queued = false;
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bool warped_panning = false;
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bool multi_shortcut_pressed = false;
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bool list_shortcut_pressed = false;
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RID draw_canvas;
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RID sel_drag_ci;
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bool camera_override = false;
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@ -214,11 +237,12 @@ private:
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Ref<ViewPanner> panner;
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Vector2 view_2d_offset;
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real_t view_2d_zoom = 1.0;
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bool warped_panning = false;
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LocalVector<ObjectID> selected_ci_nodes;
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real_t sel_2d_grab_dist = 0;
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RID sbox_2d_canvas;
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RID sbox_2d_ci;
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Transform2D sbox_2d_xform;
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Rect2 sbox_2d_rect;
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#ifndef _3D_DISABLED
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struct Cursor {
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@ -242,38 +266,57 @@ private:
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const double VIEW_3D_MAX_ZOOM = 1'000'000'000'000;
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#else
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const float VIEW_3D_MAX_ZOOM = 10'000;
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#endif
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const float CAMERA_ZNEAR = 0.05;
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const float CAMERA_ZFAR = 4'000;
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#endif // REAL_T_IS_DOUBLE
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const float CAMERA_BASE_FOV = 75;
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const float CAMERA_MIN_FOV_SCALE = 0.1;
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const float CAMERA_MAX_FOV_SCALE = 2.5;
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const float FREELOOK_BASE_SPEED = 4;
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const float RADS_PER_PIXEL = 0.004;
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bool camera_first_override = true;
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bool camera_freelook = false;
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real_t freelook_speed = FREELOOK_BASE_SPEED;
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real_t camera_fov = 0;
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real_t camera_znear = 0;
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real_t camera_zfar = 0;
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bool invert_x_axis = false;
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bool invert_y_axis = false;
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bool warped_mouse_panning_3d = false;
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real_t freelook_base_speed = 0;
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real_t freelook_sensitivity = 0;
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real_t orbit_sensitivity = 0;
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real_t translation_sensitivity = 0;
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Vector2 previous_mouse_position;
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struct SelectionBox3D : public RefCounted {
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RID instance;
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RID instance_ofs;
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RID instance_xray;
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RID instance_xray_ofs;
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Transform3D transform;
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AABB bounds;
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~SelectionBox3D() {
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if (instance.is_valid()) {
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RS::get_singleton()->free(instance);
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RS::get_singleton()->free(instance_ofs);
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RS::get_singleton()->free(instance_xray);
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RS::get_singleton()->free(instance_xray_ofs);
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}
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}
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};
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HashMap<ObjectID, Ref<SelectionBox3D>> selected_3d_nodes;
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Color sbox_3d_color;
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Ref<ArrayMesh> sbox_3d_mesh;
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Ref<ArrayMesh> sbox_3d_mesh_xray;
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RID sbox_3d_instance;
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RID sbox_3d_instance_ofs;
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RID sbox_3d_instance_xray;
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RID sbox_3d_instance_xray_ofs;
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Transform3D sbox_3d_xform;
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AABB sbox_3d_bounds;
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#endif
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Point2 selection_position = Point2(INFINITY, INFINITY);
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bool list_shortcut_pressed = false;
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NodeType node_select_type = NODE_TYPE_2D;
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SelectMode node_select_mode = SELECT_MODE_SINGLE;
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RID sbox_3d;
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RID sbox_3d_ofs;
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RID sbox_3d_xray;
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RID sbox_3d_xray_ofs;
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#endif // _3D_DISABLED
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void _setup(const Dictionary &p_settings);
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@ -289,17 +332,19 @@ private:
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void _process_frame();
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void _physics_frame();
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void _click_point();
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void _select_node(Node *p_node);
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void _send_ids(const Vector<Node *> &p_picked_nodes, bool p_invert_new_selections = true);
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void _set_selected_nodes(const Vector<Node *> &p_nodes);
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void _queue_selection_update();
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void _update_selection();
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void _clear_selection();
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void _update_selection_drag(const Point2 &p_end_pos = Point2());
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void _set_selection_visible(bool p_visible);
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void _open_selection_list(const Vector<SelectResult> &p_items, const Point2 &p_pos);
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void _close_selection_list();
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void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
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void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
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void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
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void _reset_camera_2d();
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@ -307,6 +352,9 @@ private:
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#ifndef _3D_DISABLED
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void _find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items);
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void _find_3d_items_at_rect(const Rect2 &p_rect, Vector<SelectResult> &r_items);
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Vector3 _get_screen_to_space(const Vector3 &p_vector3);
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bool _handle_3d_input(const Ref<InputEvent> &p_event);
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void _set_camera_freelook_enabled(bool p_enabled);
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void _cursor_scale_distance(real_t p_scale);
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@ -314,9 +362,10 @@ private:
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void _cursor_look(Ref<InputEventWithModifiers> p_event);
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void _cursor_pan(Ref<InputEventWithModifiers> p_event);
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void _cursor_orbit(Ref<InputEventWithModifiers> p_event);
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Point2 _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_event, Rect2 p_border) const;
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Transform3D _get_cursor_transform();
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void _reset_camera_3d();
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#endif
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#endif // _3D_DISABLED
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RuntimeNodeSelect() { singleton = this; }
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@ -327,6 +376,4 @@ public:
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~RuntimeNodeSelect();
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};
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#endif
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#endif // SCENE_DEBUGGER_H
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#endif // DEBUG_ENABLED
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