feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -61,8 +61,12 @@ for lib in sys_env["JS_LIBS"]:
sys_env.Append(LINKFLAGS=["--js-library", lib.abspath])
for js in sys_env["JS_PRE"]:
sys_env.Append(LINKFLAGS=["--pre-js", js.abspath])
# Add JS externs to Closure.
sys_env["ENV"]["EMCC_CLOSURE_ARGS"] = sys_env["ENV"].get("EMCC_CLOSURE_ARGS", "")
for ext in sys_env["JS_EXTERNS"]:
sys_env["ENV"]["EMCC_CLOSURE_ARGS"] += " --externs " + ext.abspath
sys_env["ENV"]["EMCC_CLOSURE_ARGS"] = sys_env["ENV"]["EMCC_CLOSURE_ARGS"].strip()
build = []
build_targets = ["#bin/godot${PROGSUFFIX}.js", "#bin/godot${PROGSUFFIX}.wasm"]
@ -82,7 +86,7 @@ if env["dlink_enabled"]:
sys_env["LINKFLAGS"].remove("-fvisibility=hidden")
# The main emscripten runtime, with exported standard libraries.
sys = sys_env.Program(build_targets, ["web_runtime.cpp"])
sys = sys_env.add_program(build_targets, ["web_runtime.cpp"])
# The side library, containing all Godot code.
wasm = env.add_program("#bin/godot.side${PROGSUFFIX}.wasm", web_files)
@ -90,7 +94,7 @@ if env["dlink_enabled"]:
else:
# We use IDBFS. Since Emscripten 1.39.1 it needs to be linked explicitly.
sys_env.Append(LIBS=["idbfs.js"])
build = sys_env.Program(build_targets, web_files + ["web_runtime.cpp"])
build = sys_env.add_program(build_targets, web_files + ["web_runtime.cpp"])
sys_env.Depends(build[0], sys_env["JS_LIBS"])
sys_env.Depends(build[0], sys_env["JS_PRE"])
@ -110,7 +114,9 @@ wrap_list = [
build[0],
js_engine,
]
js_wrapped = env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
js_wrapped = env.NoCache(
env.Textfile("#bin/godot", [env.File(f) for f in wrap_list], TEXTFILESUFFIX="${PROGSUFFIX}.wrapped.js")
)
# 0 - unwrapped js file (use wrapped one instead)
# 1 - wasm file