feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -29,15 +29,6 @@
android:enabled="true"
tools:targetApi="29" />
<!-- Records the version of the Godot editor used for building -->
<meta-data
android:name="org.godotengine.editor.version"
android:value="${godotEditorVersion}" />
<!-- Records the rendering method used by the Godot engine -->
<meta-data
android:name="org.godotengine.rendering.method"
android:value="${godotRenderingMethod}"/>
<activity
android:name=".GodotApp"
android:label="@string/godot_project_name_string"
@ -46,7 +37,7 @@
android:excludeFromRecents="false"
android:exported="true"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:configChanges="layoutDirection|locale|orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" >

View file

@ -105,11 +105,6 @@ android {
abiFilters export_abi_list
}
manifestPlaceholders = [
godotEditorVersion: getGodotEditorVersion(),
godotRenderingMethod: getGodotRenderingMethod()
]
// Feel free to modify the application id to your own.
applicationId getExportPackageName()
versionCode getExportVersionCode()

View file

@ -71,25 +71,6 @@ ext.getExportTargetSdkVersion = { ->
}
}
ext.getGodotRenderingMethod = { ->
String renderingMethod = project.hasProperty("godot_rendering_method") ? project.property("godot_rendering_method") : ""
return renderingMethod
}
ext.getGodotEditorVersion = { ->
String editorVersion = project.hasProperty("godot_editor_version") ? project.property("godot_editor_version") : ""
if (editorVersion == null || editorVersion.isEmpty()) {
// Try the library version first
editorVersion = getGodotLibraryVersionName()
if (editorVersion.isEmpty()) {
// Fallback value.
editorVersion = "custom_build"
}
}
return editorVersion
}
ext.getGodotLibraryVersionCode = { ->
String versionName = ""
int versionCode = 1