feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -7,12 +7,14 @@ Import("env_modules")
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env_noise = env_modules.Clone()
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thirdparty_dir = "#thirdparty/noise/"
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env_noise.Prepend(CPPPATH=[thirdparty_dir])
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env_noise.Prepend(CPPEXTPATH=[thirdparty_dir])
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# Godot source files
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module_obj = []
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env_noise.add_source_files(module_obj, "*.cpp")
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env_noise.add_source_files(module_obj, "editor/*.cpp")
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if env.editor_build:
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env_noise.add_source_files(module_obj, "editor/*.cpp")
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env.modules_sources += module_obj
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