feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -7,12 +7,14 @@ Import("env_modules")
env_noise = env_modules.Clone()
thirdparty_dir = "#thirdparty/noise/"
env_noise.Prepend(CPPPATH=[thirdparty_dir])
env_noise.Prepend(CPPEXTPATH=[thirdparty_dir])
# Godot source files
module_obj = []
env_noise.add_source_files(module_obj, "*.cpp")
env_noise.add_source_files(module_obj, "editor/*.cpp")
if env.editor_build:
env_noise.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj