feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -42,7 +42,7 @@ if env["builtin_msdfgen"]:
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_msdfgen.Append(CPPDEFINES=[("MSDFGEN_PUBLIC", "")])
env_msdfgen.Prepend(CPPPATH=["#thirdparty/freetype/include", "#thirdparty/msdfgen", "#thirdparty/nanosvg"])
env_msdfgen.Prepend(CPPEXTPATH=["#thirdparty/freetype/include", "#thirdparty/msdfgen", "#thirdparty/nanosvg"])
lib = env_msdfgen.add_library("msdfgen_builtin", thirdparty_sources)
thirdparty_obj += lib

View file

@ -28,12 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MSDFGEN_REGISTER_TYPES_H
#define MSDFGEN_REGISTER_TYPES_H
#pragma once
#include "modules/register_module_types.h"
void initialize_msdfgen_module(ModuleInitializationLevel p_level);
void uninitialize_msdfgen_module(ModuleInitializationLevel p_level);
#endif // MSDFGEN_REGISTER_TYPES_H