feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CLASS_DB_API_JSON_H
#define CLASS_DB_API_JSON_H
#pragma once
// 'core/object/method_bind.h' defines DEBUG_METHODS_ENABLED, but it looks like we
// cannot include it here. That's why we include it through 'core/object/class_db.h'.
@ -42,5 +41,3 @@
void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api);
#endif // DEBUG_METHODS_ENABLED
#endif // CLASS_DB_API_JSON_H

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@ -66,8 +66,6 @@
#include "editor/node_dock.h"
#endif
#include <stdint.h>
// Types that will be skipped over (in favor of their base types) when setting up instance bindings.
// This must be a superset of `ignored_types` in bindings_generator.cpp.
const Vector<String> ignored_types = {};
@ -364,7 +362,7 @@ Ref<Script> CSharpLanguage::make_template(const String &p_template, const String
Ref<CSharpScript> scr;
scr.instantiate();
String class_name_no_spaces = p_class_name.replace(" ", "_");
String class_name_no_spaces = p_class_name.replace_char(' ', '_');
String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
String processed_template = p_template;
processed_template = processed_template.replace("_BINDINGS_NAMESPACE_", BINDINGS_NAMESPACE)
@ -615,7 +613,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() {
return false; // Already up to date
}
} else {
String assembly_name = path::get_csharp_project_name();
String assembly_name = Path::get_csharp_project_name();
assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir()
.path_join(assembly_name + ".dll");
@ -652,7 +650,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
// Do not reload scripts with only non-collectible instances to avoid disrupting event subscriptions and such.
bool is_reloadable = elem->self()->instances.size() == 0;
bool is_reloadable = elem->self()->instances.is_empty();
for (Object *obj : elem->self()->instances) {
ERR_CONTINUE(!obj->get_script_instance());
CSharpInstance *csi = static_cast<CSharpInstance *>(obj->get_script_instance());
@ -1059,7 +1057,7 @@ void CSharpLanguage::_editor_init_callback() {
const void **interop_funcs = godotsharp::get_editor_interop_funcs(interop_funcs_size);
Object *editor_plugin_obj = GDMono::get_singleton()->get_plugin_callbacks().LoadToolsAssemblyCallback(
GodotSharpDirs::get_data_editor_tools_dir().path_join("GodotTools.dll").utf16(),
GodotSharpDirs::get_data_editor_tools_dir().path_join("GodotTools.dll").utf16().get_data(),
interop_funcs, interop_funcs_size);
CRASH_COND(editor_plugin_obj == nullptr);

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CSHARP_SCRIPT_H
#define CSHARP_SCRIPT_H
#pragma once
#include "mono_gc_handle.h"
#include "mono_gd/gd_mono.h"
@ -603,5 +602,3 @@ public:
void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const override;
bool recognize(const Ref<Resource> &p_resource) const override;
};
#endif // CSHARP_SCRIPT_H

View file

@ -7,7 +7,7 @@
<Authors>Godot Engine contributors</Authors>
<PackageId>Godot.NET.Sdk</PackageId>
<Version>4.4.0</Version>
<Version>4.5.0</Version>
<PackageVersion>$(PackageVersion_Godot_NET_Sdk)</PackageVersion>
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</RepositoryUrl>
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>

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@ -103,15 +103,6 @@
<GodotDefineConstants>$(GodotDefineConstants);$(GodotPlatformConstants);$(GodotVersionConstants)</GodotDefineConstants>
</PropertyGroup>
<PropertyGroup>
<!-- ExportDebug also defines DEBUG like Debug does. -->
<DefineConstants Condition=" '$(Configuration)' == 'ExportDebug' ">$(DefineConstants);DEBUG</DefineConstants>
<!-- Debug defines TOOLS to differentiate between Debug and ExportDebug configurations. -->
<DefineConstants Condition=" '$(Configuration)' == 'Debug' ">$(DefineConstants);TOOLS</DefineConstants>
<DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants>
</PropertyGroup>
<Import Project="$(MSBuildThisFileDirectory)\Android.props" Condition=" '$(GodotTargetPlatform)' == 'android' " />
<Import Project="$(MSBuildThisFileDirectory)\iOSNativeAOT.props" Condition=" '$(GodotTargetPlatform)' == 'ios' " />
</Project>

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@ -10,6 +10,19 @@
<DefineConstants Condition=" '$(GodotFloat64)' == 'true' ">GODOT_REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
</PropertyGroup>
<!--
We are defining ExportDebug and Debug in Sdk.targets to ensure that the user cannot
override the DefineConstants property in their csproj file and break the editor functionality.
-->
<PropertyGroup>
<!-- ExportDebug also defines DEBUG like Debug does. -->
<DefineConstants Condition=" '$(Configuration)' == 'ExportDebug' ">$(DefineConstants);DEBUG</DefineConstants>
<!-- Debug defines TOOLS to differentiate between Debug and ExportDebug configurations. -->
<DefineConstants Condition=" '$(Configuration)' == 'Debug' ">$(DefineConstants);TOOLS</DefineConstants>
<DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants>
</PropertyGroup>
<!-- C# source generators -->
<ItemGroup Condition=" '$(DisableImplicitGodotGeneratorReferences)' != 'true' ">
<PackageReference Include="Godot.SourceGenerators" Version="$(PackageVersion_Godot_SourceGenerators)" />

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@ -0,0 +1,15 @@
using Xunit;
namespace Godot.SourceGenerators.Tests;
public class NestedInGenericTest
{
[Fact]
public async void GenerateScriptMethodsTest()
{
await CSharpSourceGeneratorVerifier<ScriptMethodsGenerator>.Verify(
"NestedInGeneric.cs",
"GenericClass(Of T).NestedClass_ScriptMethods.generated.cs"
);
}
}

View file

@ -22,6 +22,13 @@ public class ScriptPropertyDefValGeneratorTests
);
}
[Fact]
public async void ExportedProperties2()
{
await CSharpSourceGeneratorVerifier<ScriptPropertyDefValGenerator>.Verify(
"ExportedProperties2.cs", "ExportedProperties2_ScriptPropertyDefVal.generated.cs");
}
[Fact]
public async void ExportedComplexStrings()
{

View file

@ -0,0 +1,25 @@
partial class ExportedProperties2
{
#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword
#if TOOLS
/// <summary>
/// Get the default values for all properties declared in this class.
/// This method is used by Godot to determine the value that will be
/// used by the inspector when resetting properties.
/// Do not call this method.
/// </summary>
[global::System.ComponentModel.EditorBrowsable(global::System.ComponentModel.EditorBrowsableState.Never)]
internal new static global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant> GetGodotPropertyDefaultValues()
{
var values = new global::System.Collections.Generic.Dictionary<global::Godot.StringName, global::Godot.Variant>(3);
int __Health_default_value = default;
values.Add(PropertyName.@Health, global::Godot.Variant.From<int>(__Health_default_value));
global::Godot.Resource __SubResource_default_value = default;
values.Add(PropertyName.@SubResource, global::Godot.Variant.From<global::Godot.Resource>(__SubResource_default_value));
string[] __Strings_default_value = default;
values.Add(PropertyName.@Strings, global::Godot.Variant.From<string[]>(__Strings_default_value));
return values;
}
#endif // TOOLS
#pragma warning restore CS0109
}

View file

@ -0,0 +1,16 @@
using Godot;
using Godot.NativeInterop;
partial class GenericClass<T>
{
partial class NestedClass
{
#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword
/// <summary>
/// Cached StringNames for the methods contained in this class, for fast lookup.
/// </summary>
public new class MethodName : global::Godot.GodotObject.MethodName {
}
#pragma warning restore CS0109
}
}

View file

@ -0,0 +1,13 @@
using Godot;
using System;
[GlobalClass]
public partial class ExportedProperties2(int health, Resource subResource, string[] strings) : Resource
{
[Export]
public int Health { get; set; } = health;
[Export]
public Resource SubResource { get; set; } = subResource;
[Export]
public string[] Strings { get; set; } = strings ?? System.Array.Empty<string>();
}

View file

@ -0,0 +1,9 @@
using Godot;
public partial class GenericClass<T>
{
public partial class NestedClass : GodotObject
{
}
}

View file

@ -28,3 +28,22 @@ Rule ID | Category | Severity | Notes
GD0107 | Usage | Error | ScriptPropertyDefValGenerator, [Documentation](https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/diagnostics/GD0107.html)
GD0401 | Usage | Error | GlobalClassAnalyzer, [Documentation](https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/diagnostics/GD0401.html)
GD0402 | Usage | Error | GlobalClassAnalyzer, [Documentation](https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/diagnostics/GD0402.html)
## Release 4.3
### New Rules
Rule ID | Category | Severity | Notes
--------|----------|----------|--------------------
GD0003 | Usage | Error | ScriptPathAttributeGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0003.html)
## Release 4.4
### New Rules
Rule ID | Category | Severity | Notes
--------|----------|----------|--------------------
GD0108 | Usage | Error | ScriptPropertiesGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0108.html)
GD0109 | Usage | Error | ScriptPropertiesGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0109.html)
GD0110 | Usage | Error | ScriptPropertiesGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0110.html)
GD0111 | Usage | Error | ScriptPropertiesGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0111.html)

View file

@ -1,9 +0,0 @@
### New Rules
Rule ID | Category | Severity | Notes
--------|----------|----------|--------------------
GD0003 | Usage | Error | ScriptPathAttributeGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0003.html)
GD0108 | Usage | Error | ScriptPropertiesGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0108.html)
GD0109 | Usage | Error | ScriptPropertiesGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0109.html)
GD0110 | Usage | Error | ScriptPropertiesGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0110.html)
GD0111 | Usage | Error | ScriptPropertiesGenerator, [Documentation](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/diagnostics/GD0111.html)

View file

@ -183,7 +183,7 @@ namespace Godot.SourceGenerators
public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
{
return symbol.IsGenericType ?
return symbol.IsGenericType && symbol.TypeParameters.Length > 0 ?
string.Concat(symbol.Name, "<", string.Join(", ", symbol.TypeParameters), ">") :
symbol.Name;
}

View file

@ -10,7 +10,7 @@
<Authors>Godot Engine contributors</Authors>
<PackageId>Godot.SourceGenerators</PackageId>
<Version>4.4.0</Version>
<Version>4.5.0</Version>
<PackageVersion>$(PackageVersion_Godot_SourceGenerators)</PackageVersion>
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators</RepositoryUrl>
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>

View file

@ -215,7 +215,11 @@ namespace Godot.SourceGenerators
if (propertyDeclarationSyntax.Initializer != null)
{
var sm = context.Compilation.GetSemanticModel(propertyDeclarationSyntax.Initializer.SyntaxTree);
value = propertyDeclarationSyntax.Initializer.Value.FullQualifiedSyntax(sm);
var initializerValue = propertyDeclarationSyntax.Initializer.Value;
if (!IsStaticallyResolvable(initializerValue, sm))
value = "default";
else
value = propertyDeclarationSyntax.Initializer.Value.FullQualifiedSyntax(sm);
}
else
{
@ -418,6 +422,106 @@ namespace Godot.SourceGenerators
context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
}
private static bool IsStaticallyResolvable(ExpressionSyntax expression, SemanticModel semanticModel)
{
// Handle literals (e.g., `10`, `"string"`, `true`, etc.)
if (expression is LiteralExpressionSyntax)
{
return true;
}
// Handle identifiers (e.g., variable names)
if (expression is IdentifierNameSyntax identifier)
{
var symbolInfo = semanticModel.GetSymbolInfo(identifier).Symbol;
// Ensure it's a static member
return symbolInfo is { IsStatic: true };
}
// Handle member access (e.g., `MyClass.StaticValue`)
if (expression is MemberAccessExpressionSyntax memberAccess)
{
var symbolInfo = semanticModel.GetSymbolInfo(memberAccess).Symbol;
// Ensure it's referring to a static member
return symbolInfo is { IsStatic: true };
}
// Handle object creation expressions (e.g., `new Vector2(1.0f, 2.0f)`)
if (expression is ObjectCreationExpressionSyntax objectCreation)
{
// Recursively ensure all its arguments are self-contained
if (objectCreation.ArgumentList == null)
{
return true;
}
foreach (var argument in objectCreation.ArgumentList.Arguments)
{
if (!IsStaticallyResolvable(argument.Expression, semanticModel))
{
return false;
}
}
return true;
}
if (expression is ImplicitObjectCreationExpressionSyntax)
{
return true;
}
if (expression is InvocationExpressionSyntax invocationExpression)
{
// Resolve the method being invoked
var symbolInfo = semanticModel.GetSymbolInfo(invocationExpression).Symbol;
if (symbolInfo is IMethodSymbol methodSymbol)
{
// Ensure the method is static
if (methodSymbol.IsStatic)
{
return true;
}
}
}
if (expression is InterpolatedStringExpressionSyntax interpolatedString)
{
foreach (var content in interpolatedString.Contents)
{
if (content is not InterpolationSyntax interpolation)
{
continue;
}
// Analyze the expression inside `${...}`
var interpolatedExpression = interpolation.Expression;
if (!IsStaticallyResolvable(interpolatedExpression, semanticModel))
{
return false;
}
}
return true;
}
if (expression is InitializerExpressionSyntax initializerExpressionSyntax)
{
foreach (var content in initializerExpressionSyntax.Expressions)
{
if (!IsStaticallyResolvable(content, semanticModel))
{
return false;
}
}
return true;
}
// Handle other expressions conservatively (e.g., method calls, instance references, etc.)
return false;
}
private static bool MemberHasNodeType(ITypeSymbol memberType, MarshalType marshalType)
{
if (marshalType == MarshalType.GodotObjectOrDerived)

View file

@ -191,6 +191,13 @@ namespace GodotTools.ProjectEditor
// Otherwise, it can be removed.
if (mainTfmVersion > minTfmVersion)
{
var propertyTfmVersion = NuGetFramework.Parse(property.Value).Version;
if (propertyTfmVersion == minTfmVersion)
{
// The 'TargetFramework' property already matches the minimum version.
continue;
}
property.Value = minTfmValue;
}
else

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@ -37,8 +37,28 @@ namespace GodotTools.Export
public override Godot.Collections.Array<Godot.Collections.Dictionary> _GetExportOptions(EditorExportPlatform platform)
{
return new Godot.Collections.Array<Godot.Collections.Dictionary>()
var exportOptionList = new Godot.Collections.Array<Godot.Collections.Dictionary>();
if (platform.GetOsName().Equals(OS.Platforms.Android, StringComparison.OrdinalIgnoreCase))
{
exportOptionList.Add
(
new Godot.Collections.Dictionary()
{
{
"option", new Godot.Collections.Dictionary()
{
{ "name", "dotnet/android_use_linux_bionic" },
{ "type", (int)Variant.Type.Bool }
}
},
{ "default_value", false }
}
);
}
exportOptionList.Add
(
new Godot.Collections.Dictionary()
{
{
@ -49,7 +69,10 @@ namespace GodotTools.Export
}
},
{ "default_value", false }
},
}
);
exportOptionList.Add
(
new Godot.Collections.Dictionary()
{
{
@ -60,7 +83,10 @@ namespace GodotTools.Export
}
},
{ "default_value", true }
},
}
);
exportOptionList.Add
(
new Godot.Collections.Dictionary()
{
{
@ -72,7 +98,8 @@ namespace GodotTools.Export
},
{ "default_value", false }
}
};
);
return exportOptionList;
}
private void AddExceptionMessage(EditorExportPlatform platform, Exception exception)
@ -158,11 +185,12 @@ namespace GodotTools.Export
throw new NotImplementedException("Target platform not yet implemented.");
}
bool useAndroidLinuxBionic = (bool)GetOption("dotnet/android_use_linux_bionic");
PublishConfig publishConfig = new()
{
BuildConfig = isDebug ? "ExportDebug" : "ExportRelease",
IncludeDebugSymbols = (bool)GetOption("dotnet/include_debug_symbols"),
RidOS = DetermineRuntimeIdentifierOS(platform),
RidOS = DetermineRuntimeIdentifierOS(platform, useAndroidLinuxBionic),
Archs = new List<string>(),
UseTempDir = platform != OS.Platforms.iOS, // xcode project links directly to files in the publish dir, so use one that sticks around.
BundleOutputs = true,
@ -329,6 +357,14 @@ namespace GodotTools.Export
if (IsSharedObject(fileName))
{
if (fileName.EndsWith(".so") && !fileName.StartsWith("lib"))
{
// Add 'lib' prefix required for all native libraries in Android.
string newPath = string.Concat(path.AsSpan(0, path.Length - fileName.Length), "lib", fileName);
Godot.DirAccess.RenameAbsolute(path, newPath);
path = newPath;
}
AddSharedObject(path, tags: new string[] { arch },
Path.Join(projectDataDirName,
Path.GetRelativePath(publishOutputDir,
@ -453,8 +489,14 @@ namespace GodotTools.Export
return path;
}
private string DetermineRuntimeIdentifierOS(string platform)
=> OS.DotNetOSPlatformMap[platform];
private string DetermineRuntimeIdentifierOS(string platform, bool useAndroidLinuxBionic)
{
if (platform == OS.Platforms.Android && useAndroidLinuxBionic)
{
return OS.DotNetOS.LinuxBionic;
}
return OS.DotNetOSPlatformMap[platform];
}
private string DetermineRuntimeIdentifierArch(string arch)
{

View file

@ -8,6 +8,7 @@ namespace GodotTools
MonoDevelop,
VsCode,
Rider,
CustomEditor
CustomEditor,
Fleet,
}
}

View file

@ -286,9 +286,10 @@ namespace GodotTools
case ExternalEditorId.VisualStudioForMac:
goto case ExternalEditorId.MonoDevelop;
case ExternalEditorId.Rider:
case ExternalEditorId.Fleet:
{
string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
RiderPathManager.OpenFile(GodotSharpDirs.ProjectSlnPath, scriptPath, line + 1, col);
RiderPathManager.OpenFile(editorId, GodotSharpDirs.ProjectSlnPath, scriptPath, line + 1, col);
return Error.Ok;
}
case ExternalEditorId.MonoDevelop:
@ -568,7 +569,8 @@ namespace GodotTools
settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudio}" +
$",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
$",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" +
$",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" +
$",JetBrains Rider:{(int)ExternalEditorId.Rider}" +
$",JetBrains Fleet:{(int)ExternalEditorId.Fleet}" +
$",Custom:{(int)ExternalEditorId.CustomEditor}";
}
else if (OS.IsMacOS)
@ -576,14 +578,16 @@ namespace GodotTools
settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudioForMac}" +
$",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
$",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" +
$",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" +
$",JetBrains Rider:{(int)ExternalEditorId.Rider}" +
$",JetBrains Fleet:{(int)ExternalEditorId.Fleet}" +
$",Custom:{(int)ExternalEditorId.CustomEditor}";
}
else if (OS.IsUnixLike)
{
settingsHintStr += $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
$",Visual Studio Code and VSCodium:{(int)ExternalEditorId.VsCode}" +
$",JetBrains Rider and Fleet:{(int)ExternalEditorId.Rider}" +
$",JetBrains Rider:{(int)ExternalEditorId.Rider}" +
$",JetBrains Fleet:{(int)ExternalEditorId.Fleet}" +
$",Custom:{(int)ExternalEditorId.CustomEditor}";
}
@ -640,7 +644,6 @@ namespace GodotTools
_inspectorPluginWeak = WeakRef(inspectorPlugin);
BuildManager.Initialize();
RiderPathManager.Initialize();
GodotIdeManager = new GodotIdeManager();
AddChild(GodotIdeManager);
@ -664,13 +667,28 @@ namespace GodotTools
private void OnSettingsChanged()
{
// We want to force NoConsoleLogging to true when the VerbosityLevel is at Detailed or above.
// At that point, there's so much info logged that it doesn't make sense to display it in
// the tiny editor window, and it'd make the editor hang or crash anyway.
var verbosityLevel = _editorSettings.GetSetting(Settings.VerbosityLevel).As<VerbosityLevelId>();
var hideConsoleLog = (bool)_editorSettings.GetSetting(Settings.NoConsoleLogging);
if (verbosityLevel >= VerbosityLevelId.Detailed && !hideConsoleLog)
_editorSettings.SetSetting(Settings.NoConsoleLogging, Variant.From(true));
var changedSettings = _editorSettings.GetChangedSettings();
if (changedSettings.Contains(Settings.VerbosityLevel))
{
// We want to force NoConsoleLogging to true when the VerbosityLevel is at Detailed or above.
// At that point, there's so much info logged that it doesn't make sense to display it in
// the tiny editor window, and it'd make the editor hang or crash anyway.
var verbosityLevel = _editorSettings.GetSetting(Settings.VerbosityLevel).As<VerbosityLevelId>();
var hideConsoleLog = (bool)_editorSettings.GetSetting(Settings.NoConsoleLogging);
if (verbosityLevel >= VerbosityLevelId.Detailed && !hideConsoleLog)
_editorSettings.SetSetting(Settings.NoConsoleLogging, Variant.From(true));
}
if (changedSettings.Contains(Settings.ExternalEditor) && !changedSettings.Contains(RiderPathManager.EditorPathSettingName))
{
var editor = _editorSettings.GetSetting(Settings.ExternalEditor).As<ExternalEditorId>();
if (editor != ExternalEditorId.Fleet && editor != ExternalEditorId.Rider)
{
return;
}
RiderPathManager.InitializeIfNeeded(editor);
}
}
protected override void Dispose(bool disposing)

View file

@ -34,7 +34,7 @@
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2019.1.3.0" ExcludeAssets="runtime" PrivateAssets="all" />
<PackageReference Include="JetBrains.Rider.PathLocator" Version="1.0.9" />
<PackageReference Include="JetBrains.Rider.PathLocator" Version="1.0.12" />
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<Reference Include="GodotSharp">

View file

@ -66,6 +66,8 @@ namespace GodotTools.Ides
return "VisualStudioCode";
case ExternalEditorId.Rider:
return "Rider";
case ExternalEditorId.Fleet:
return "Fleet";
case ExternalEditorId.VisualStudioForMac:
return "VisualStudioForMac";
case ExternalEditorId.MonoDevelop:
@ -107,6 +109,7 @@ namespace GodotTools.Ides
case ExternalEditorId.VisualStudio:
case ExternalEditorId.VsCode:
case ExternalEditorId.Rider:
case ExternalEditorId.Fleet:
case ExternalEditorId.CustomEditor:
throw new NotSupportedException();
case ExternalEditorId.VisualStudioForMac:

View file

@ -9,7 +9,7 @@ namespace GodotTools.Ides.Rider
{
public static class RiderPathManager
{
private const string EditorPathSettingName = "dotnet/editor/editor_path_optional";
internal const string EditorPathSettingName = "dotnet/editor/editor_path_optional";
private static readonly RiderPathLocator RiderPathLocator;
private static readonly RiderFileOpener RiderFileOpener;
@ -32,44 +32,40 @@ namespace GodotTools.Ides.Rider
return null;
}
public static void Initialize()
public static void InitializeIfNeeded(ExternalEditorId editor)
{
var editorSettings = EditorInterface.Singleton.GetEditorSettings();
var editor = editorSettings.GetSetting(GodotSharpEditor.Settings.ExternalEditor).As<ExternalEditorId>();
if (editor == ExternalEditorId.Rider)
if (!editorSettings.HasSetting(EditorPathSettingName))
{
if (!editorSettings.HasSetting(EditorPathSettingName))
Globals.EditorDef(EditorPathSettingName, "");
editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
{
Globals.EditorDef(EditorPathSettingName, "");
editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
{
["type"] = (int)Variant.Type.String,
["name"] = EditorPathSettingName,
["hint"] = (int)PropertyHint.File,
["hint_string"] = ""
});
}
var riderPath = (string)editorSettings.GetSetting(EditorPathSettingName);
if (File.Exists(riderPath))
{
Globals.EditorDef(EditorPathSettingName, riderPath);
return;
}
var paths = RiderPathLocator.GetAllRiderPaths();
if (paths.Length == 0)
{
return;
}
string newPath = paths.Last().Path;
Globals.EditorDef(EditorPathSettingName, newPath);
editorSettings.SetSetting(EditorPathSettingName, newPath);
["type"] = (int)Variant.Type.String,
["name"] = EditorPathSettingName,
["hint"] = (int)PropertyHint.File,
["hint_string"] = ""
});
}
var editorPath = (string)editorSettings.GetSetting(EditorPathSettingName);
if (File.Exists(editorPath) && IsMatch(editor, editorPath))
{
Globals.EditorDef(EditorPathSettingName, editorPath);
return;
}
var paths = RiderPathLocator.GetAllRiderPaths().Where(info => IsMatch(editor, info.Path)).ToArray();
if (paths.Length == 0)
{
return;
}
string newPath = paths.Last().Path;
Globals.EditorDef(EditorPathSettingName, newPath);
editorSettings.SetSetting(EditorPathSettingName, newPath);
}
public static bool IsRider(string path)
private static bool IsMatch(ExternalEditorId editorId, string path)
{
if (path.IndexOfAny(Path.GetInvalidPathChars()) != -1)
{
@ -77,14 +73,15 @@ namespace GodotTools.Ides.Rider
}
var fileInfo = new FileInfo(path);
return fileInfo.Name.StartsWith("rider", StringComparison.OrdinalIgnoreCase);
var name = editorId == ExternalEditorId.Fleet ? "fleet" : "rider";
return fileInfo.Name.StartsWith(name, StringComparison.OrdinalIgnoreCase);
}
private static string? CheckAndUpdatePath(string? riderPath)
private static string? CheckAndUpdatePath(ExternalEditorId editorId, string? idePath)
{
if (File.Exists(riderPath))
if (File.Exists(idePath))
{
return riderPath;
return idePath;
}
var allInfos = RiderPathLocator.GetAllRiderPaths();
@ -93,9 +90,13 @@ namespace GodotTools.Ides.Rider
return null;
}
// RiderPathLocator includes Rider and Fleet locations, prefer Rider when available.
var preferredInfo = allInfos.LastOrDefault(info => IsRider(info.Path), allInfos[allInfos.Length - 1]);
string newPath = preferredInfo.Path;
// RiderPathLocator includes Rider and Fleet locations.
var matchingIde = allInfos.LastOrDefault(info => IsMatch(editorId, info.Path));
var newPath = matchingIde.Path;
if (string.IsNullOrEmpty(newPath))
{
return null;
}
var editorSettings = EditorInterface.Singleton.GetEditorSettings();
editorSettings.SetSetting(EditorPathSettingName, newPath);
@ -103,10 +104,10 @@ namespace GodotTools.Ides.Rider
return newPath;
}
public static void OpenFile(string slnPath, string scriptPath, int line, int column)
public static void OpenFile(ExternalEditorId editorId, string slnPath, string scriptPath, int line, int column)
{
string? pathFromSettings = GetRiderPathFromSettings();
string? path = CheckAndUpdatePath(pathFromSettings);
var pathFromSettings = GetRiderPathFromSettings();
var path = CheckAndUpdatePath(editorId, pathFromSettings);
if (string.IsNullOrEmpty(path))
{
GD.PushError($"Error when trying to run code editor: JetBrains Rider or Fleet. Could not find path to the editor.");

View file

@ -55,6 +55,7 @@ namespace GodotTools.Utils
public const string Linux = "linux";
public const string Win10 = "win10";
public const string Android = "android";
public const string LinuxBionic = "linux-bionic";
public const string iOS = "ios";
public const string iOSSimulator = "iossimulator";
public const string Browser = "browser";
@ -99,7 +100,6 @@ namespace GodotTools.Utils
[Platforms.iOS] = DotNetOS.iOS,
[Platforms.Web] = DotNetOS.Browser
};
private static bool IsOS(string name)
{
Internal.godot_icall_Utils_OS_GetPlatformName(out godot_string dest);

View file

@ -30,7 +30,7 @@
#include "bindings_generator.h"
#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED)
#ifdef DEBUG_METHODS_ENABLED
#include "../godotsharp_defs.h"
#include "../utils/naming_utils.h"
@ -141,6 +141,7 @@ const Vector<String> prop_allowed_inherited_member_hiding = {
"MenuBar.TextDirection",
"RichTextLabel.TextDirection",
"TextEdit.TextDirection",
"FoldableContainer.TextDirection",
"VisualShaderNodeReroute.PortType",
// The following instances are uniquely egregious violations, hiding `GetType()` from `object`.
// Included for the sake of CI, with the understanding that they *deserve* warnings.
@ -172,8 +173,7 @@ static String fix_doc_description(const String &p_bbcode) {
// This seems to be the correct way to do this. It's the same EditorHelp does.
return p_bbcode.dedent()
.replace("\t", "")
.replace("\r", "")
.remove_chars("\t\r")
.strip_edges();
}
@ -218,7 +218,7 @@ String BindingsGenerator::bbcode_to_text(const String &p_bbcode, const TypeInter
int brk_end = bbcode.find_char(']', brk_pos + 1);
if (brk_end == -1) {
String text = bbcode.substr(brk_pos, bbcode.length() - brk_pos);
String text = bbcode.substr(brk_pos);
if (code_tag || tag_stack.size() > 0) {
output.append("'" + text + "'");
}
@ -229,7 +229,7 @@ String BindingsGenerator::bbcode_to_text(const String &p_bbcode, const TypeInter
String tag = bbcode.substr(brk_pos + 1, brk_end - brk_pos - 1);
if (tag.begins_with("/")) {
bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1, tag.length());
bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1);
if (!tag_ok) {
output.append("]");
@ -246,11 +246,11 @@ String BindingsGenerator::bbcode_to_text(const String &p_bbcode, const TypeInter
} else if (tag.begins_with("method ") || tag.begins_with("constructor ") || tag.begins_with("operator ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("theme_item ") || tag.begins_with("param ")) {
const int tag_end = tag.find_char(' ');
const String link_tag = tag.substr(0, tag_end);
const String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" ");
const String link_target = tag.substr(tag_end + 1).lstrip(" ");
const Vector<String> link_target_parts = link_target.split(".");
if (link_target_parts.size() <= 0 || link_target_parts.size() > 2) {
if (link_target_parts.is_empty() || link_target_parts.size() > 2) {
ERR_PRINT("Invalid reference format: '" + tag + "'.");
output.append(tag);
@ -401,7 +401,7 @@ String BindingsGenerator::bbcode_to_text(const String &p_bbcode, const TypeInter
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag.begins_with("url=")) {
String url = tag.substr(4, tag.length());
String url = tag.substr(4);
// Not supported. Just append the url.
output.append(url);
@ -497,7 +497,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
if (brk_end == -1) {
if (!line_del) {
String text = bbcode.substr(brk_pos, bbcode.length() - brk_pos);
String text = bbcode.substr(brk_pos);
if (code_tag || tag_stack.size() > 0) {
xml_output.append(text.xml_escape());
} else {
@ -522,7 +522,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
String tag = bbcode.substr(brk_pos + 1, brk_end - brk_pos - 1);
if (tag.begins_with("/")) {
bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1, tag.length());
bool tag_ok = tag_stack.size() && tag_stack.front()->get() == tag.substr(1);
if (!tag_ok) {
if (!line_del) {
@ -558,11 +558,11 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
} else if (tag.begins_with("method ") || tag.begins_with("constructor ") || tag.begins_with("operator ") || tag.begins_with("member ") || tag.begins_with("signal ") || tag.begins_with("enum ") || tag.begins_with("constant ") || tag.begins_with("theme_item ") || tag.begins_with("param ")) {
const int tag_end = tag.find_char(' ');
const String link_tag = tag.substr(0, tag_end);
const String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" ");
const String link_target = tag.substr(tag_end + 1).lstrip(" ");
const Vector<String> link_target_parts = link_target.split(".");
if (link_target_parts.size() <= 0 || link_target_parts.size() > 2) {
if (link_target_parts.is_empty() || link_target_parts.size() > 2) {
ERR_PRINT("Invalid reference format: '" + tag + "'.");
xml_output.append("<c>");
@ -763,7 +763,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag.begins_with("url=")) {
String url = tag.substr(4, tag.length());
String url = tag.substr(4);
xml_output.append("<a href=\"");
xml_output.append(url);
xml_output.append("\">");
@ -1741,8 +1741,8 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
da->make_dir("Generated");
da->make_dir("Generated/GodotObjects");
String base_gen_dir = path::join(p_proj_dir, "Generated");
String godot_objects_gen_dir = path::join(base_gen_dir, "GodotObjects");
String base_gen_dir = Path::join(p_proj_dir, "Generated");
String godot_objects_gen_dir = Path::join(base_gen_dir, "GodotObjects");
Vector<String> compile_items;
@ -1750,7 +1750,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
{
StringBuilder constants_source;
_generate_global_constants(constants_source);
String output_file = path::join(base_gen_dir, BINDINGS_GLOBAL_SCOPE_CLASS "_constants.cs");
String output_file = Path::join(base_gen_dir, BINDINGS_GLOBAL_SCOPE_CLASS "_constants.cs");
Error save_err = _save_file(output_file, constants_source);
if (save_err != OK) {
return save_err;
@ -1763,7 +1763,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
{
StringBuilder extensions_source;
_generate_array_extensions(extensions_source);
String output_file = path::join(base_gen_dir, BINDINGS_GLOBAL_SCOPE_CLASS "_extensions.cs");
String output_file = Path::join(base_gen_dir, BINDINGS_GLOBAL_SCOPE_CLASS "_extensions.cs");
Error save_err = _save_file(output_file, extensions_source);
if (save_err != OK) {
return save_err;
@ -1779,7 +1779,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
continue;
}
String output_file = path::join(godot_objects_gen_dir, itype.proxy_name + ".cs");
String output_file = Path::join(godot_objects_gen_dir, itype.proxy_name + ".cs");
Error err = _generate_cs_type(itype, output_file);
if (err == ERR_SKIP) {
@ -1846,7 +1846,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
cs_built_in_ctors_content.append(CLOSE_BLOCK);
String constructors_file = path::join(base_gen_dir, BINDINGS_CLASS_CONSTRUCTOR ".cs");
String constructors_file = Path::join(base_gen_dir, BINDINGS_CLASS_CONSTRUCTOR ".cs");
Error err = _save_file(constructors_file, cs_built_in_ctors_content);
if (err != OK) {
@ -1889,7 +1889,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
cs_icalls_content.append(CLOSE_BLOCK);
String internal_methods_file = path::join(base_gen_dir, BINDINGS_CLASS_NATIVECALLS ".cs");
String internal_methods_file = Path::join(base_gen_dir, BINDINGS_CLASS_NATIVECALLS ".cs");
Error err = _save_file(internal_methods_file, cs_icalls_content);
if (err != OK) {
@ -1905,14 +1905,14 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
" <ItemGroup>\n");
for (int i = 0; i < compile_items.size(); i++) {
String include = path::relative_to(compile_items[i], p_proj_dir).replace("/", "\\");
String include = Path::relative_to(compile_items[i], p_proj_dir).replace_char('/', '\\');
includes_props_content.append(" <Compile Include=\"" + include + "\" />\n");
}
includes_props_content.append(" </ItemGroup>\n"
"</Project>\n");
String includes_props_file = path::join(base_gen_dir, "GeneratedIncludes.props");
String includes_props_file = Path::join(base_gen_dir, "GeneratedIncludes.props");
err = _save_file(includes_props_file, includes_props_content);
if (err != OK) {
@ -1937,8 +1937,8 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) {
da->make_dir("Generated");
da->make_dir("Generated/GodotObjects");
String base_gen_dir = path::join(p_proj_dir, "Generated");
String godot_objects_gen_dir = path::join(base_gen_dir, "GodotObjects");
String base_gen_dir = Path::join(p_proj_dir, "Generated");
String godot_objects_gen_dir = Path::join(base_gen_dir, "GodotObjects");
Vector<String> compile_items;
@ -1949,7 +1949,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) {
continue;
}
String output_file = path::join(godot_objects_gen_dir, itype.proxy_name + ".cs");
String output_file = Path::join(godot_objects_gen_dir, itype.proxy_name + ".cs");
Error err = _generate_cs_type(itype, output_file);
if (err == ERR_SKIP) {
@ -2004,7 +2004,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) {
cs_built_in_ctors_content.append(CLOSE_BLOCK);
String constructors_file = path::join(base_gen_dir, BINDINGS_CLASS_CONSTRUCTOR_EDITOR ".cs");
String constructors_file = Path::join(base_gen_dir, BINDINGS_CLASS_CONSTRUCTOR_EDITOR ".cs");
Error err = _save_file(constructors_file, cs_built_in_ctors_content);
if (err != OK) {
@ -2049,7 +2049,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) {
cs_icalls_content.append(CLOSE_BLOCK);
String internal_methods_file = path::join(base_gen_dir, BINDINGS_CLASS_NATIVECALLS_EDITOR ".cs");
String internal_methods_file = Path::join(base_gen_dir, BINDINGS_CLASS_NATIVECALLS_EDITOR ".cs");
Error err = _save_file(internal_methods_file, cs_icalls_content);
if (err != OK) {
@ -2065,14 +2065,14 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) {
" <ItemGroup>\n");
for (int i = 0; i < compile_items.size(); i++) {
String include = path::relative_to(compile_items[i], p_proj_dir).replace("/", "\\");
String include = Path::relative_to(compile_items[i], p_proj_dir).replace_char('/', '\\');
includes_props_content.append(" <Compile Include=\"" + include + "\" />\n");
}
includes_props_content.append(" </ItemGroup>\n"
"</Project>\n");
String includes_props_file = path::join(base_gen_dir, "GeneratedIncludes.props");
String includes_props_file = Path::join(base_gen_dir, "GeneratedIncludes.props");
err = _save_file(includes_props_file, includes_props_content);
if (err != OK) {
@ -2085,7 +2085,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) {
Error BindingsGenerator::generate_cs_api(const String &p_output_dir) {
ERR_FAIL_COND_V(!initialized, ERR_UNCONFIGURED);
String output_dir = path::abspath(path::realpath(p_output_dir));
String output_dir = Path::abspath(Path::realpath(p_output_dir));
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V(da.is_null(), ERR_CANT_CREATE);
@ -3011,7 +3011,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
}
// Apparently the name attribute must not include the @
String param_tag_name = iarg.name.begins_with("@") ? iarg.name.substr(1, iarg.name.length()) : iarg.name;
String param_tag_name = iarg.name.begins_with("@") ? iarg.name.substr(1) : iarg.name;
// Escape < and > in the attribute default value
String param_def_arg = def_arg.replacen("<", "&lt;").replacen(">", "&gt;");
@ -3201,7 +3201,7 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
// Generate signal
{
bool is_parameterless = p_isignal.arguments.size() == 0;
bool is_parameterless = p_isignal.arguments.is_empty();
// Delegate name is [SignalName]EventHandler
String delegate_name = is_parameterless ? "Action" : p_isignal.proxy_name + "EventHandler";
@ -3800,6 +3800,8 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant &
case Variant::VECTOR2:
case Variant::RECT2:
case Variant::VECTOR3:
case Variant::VECTOR4:
case Variant::PROJECTION:
case Variant::RID:
case Variant::PACKED_BYTE_ARRAY:
case Variant::PACKED_INT32_ARRAY:
@ -3829,7 +3831,10 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant &
case Variant::VECTOR3I:
return p_arg_type.name == name_cache.type_Vector3 ||
p_arg_type.name == Variant::get_type_name(p_val.get_type());
default:
case Variant::VECTOR4I:
return p_arg_type.name == name_cache.type_Vector4 ||
p_arg_type.name == Variant::get_type_name(p_val.get_type());
case Variant::VARIANT_MAX:
CRASH_NOW_MSG("Unexpected Variant type: " + itos(p_val.get_type()));
break;
}
@ -4112,9 +4117,8 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
imethod.return_type.cname = _get_type_name_from_meta(return_info.type, m ? m->get_argument_meta(-1) : (GodotTypeInfo::Metadata)method_info.return_val_metadata);
}
int idx = 0;
for (List<PropertyInfo>::ConstIterator itr = method_info.arguments.begin(); itr != method_info.arguments.end(); ++itr, ++idx) {
const PropertyInfo &arginfo = *itr;
for (int64_t idx = 0; idx < method_info.arguments.size(); ++idx) {
const PropertyInfo &arginfo = method_info.arguments[idx];
String orig_arg_name = arginfo.name;
@ -4204,6 +4208,18 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
// after all the non-compat methods have been added. The compat methods are added in
// reverse so the most recently added ones take precedence over older compat methods.
if (imethod.is_compat) {
// If the method references deprecated types, mark the method as deprecated as well.
for (const ArgumentInterface &iarg : imethod.arguments) {
String arg_type_name = iarg.type.cname;
String doc_name = arg_type_name.begins_with("_") ? arg_type_name.substr(1) : arg_type_name;
const DocData::ClassDoc &class_doc = EditorHelp::get_doc_data()->class_list[doc_name];
if (class_doc.is_deprecated) {
imethod.is_deprecated = true;
imethod.deprecation_message = "This method overload is deprecated.";
break;
}
}
imethod.is_hidden = true;
compat_methods.push_front(imethod);
continue;
@ -4244,9 +4260,8 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
isignal.name = method_info.name;
isignal.cname = method_info.name;
int idx = 0;
for (List<PropertyInfo>::ConstIterator itr = method_info.arguments.begin(); itr != method_info.arguments.end(); ++itr, ++idx) {
const PropertyInfo &arginfo = *itr;
for (int64_t idx = 0; idx < method_info.arguments.size(); ++idx) {
const PropertyInfo &arginfo = method_info.arguments[idx];
String orig_arg_name = arginfo.name;
@ -4698,7 +4713,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
"Parameter of type '" + String(r_iarg.type.cname) + "' can only have null/zero as the default value.");
r_iarg.default_argument = "default";
break;
default:
case Variant::VARIANT_MAX:
ERR_FAIL_V_MSG(false, "Unexpected Variant type: " + itos(p_val.get_type()));
break;
}

View file

@ -28,12 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef BINDINGS_GENERATOR_H
#define BINDINGS_GENERATOR_H
#pragma once
#include "core/typedefs.h" // DEBUG_METHODS_ENABLED
#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED)
#ifdef DEBUG_METHODS_ENABLED
#include "core/doc_data.h"
#include "core/object/class_db.h"
@ -875,5 +874,3 @@ public:
};
#endif
#endif // BINDINGS_GENERATOR_H

View file

@ -116,7 +116,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
continue;
}
String name = prop.name.substr(prop.name.find_char('/') + 1, prop.name.length());
String name = prop.name.substr(prop.name.find_char('/') + 1);
suggestions.push_back(quoted(name));
}
} break;

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef CODE_COMPLETION_H
#define CODE_COMPLETION_H
#pragma once
#include "core/string/ustring.h"
#include "core/variant/variant.h"
@ -52,5 +51,3 @@ enum class CompletionKind {
PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_script_file);
} // namespace gdmono
#endif // CODE_COMPLETION_H

View file

@ -68,23 +68,15 @@ void godot_icall_GodotSharpDirs_MonoUserDir(godot_string *r_dest) {
}
void godot_icall_GodotSharpDirs_BuildLogsDirs(godot_string *r_dest) {
#ifdef TOOLS_ENABLED
memnew_placement(r_dest, String(GodotSharpDirs::get_build_logs_dir()));
#else
return nullptr;
#endif
}
void godot_icall_GodotSharpDirs_DataEditorToolsDir(godot_string *r_dest) {
#ifdef TOOLS_ENABLED
memnew_placement(r_dest, String(GodotSharpDirs::get_data_editor_tools_dir()));
#else
return nullptr;
#endif
}
void godot_icall_GodotSharpDirs_CSharpProjectName(godot_string *r_dest) {
memnew_placement(r_dest, String(path::get_csharp_project_name()));
memnew_placement(r_dest, String(Path::get_csharp_project_name()));
}
void godot_icall_EditorProgress_Create(const godot_string *p_task, const godot_string *p_label, int32_t p_amount, bool p_can_cancel) {
@ -105,7 +97,7 @@ bool godot_icall_EditorProgress_Step(const godot_string *p_task, const godot_str
}
void godot_icall_Internal_FullExportTemplatesDir(godot_string *r_dest) {
String full_templates_dir = EditorPaths::get_singleton()->get_export_templates_dir().path_join(VERSION_FULL_CONFIG);
String full_templates_dir = EditorPaths::get_singleton()->get_export_templates_dir().path_join(GODOT_VERSION_FULL_CONFIG);
memnew_placement(r_dest, String(full_templates_dir));
}
@ -152,7 +144,7 @@ bool godot_icall_Internal_IsAssembliesReloadingNeeded() {
void godot_icall_Internal_ReloadAssemblies(bool p_soft_reload) {
#ifdef GD_MONO_HOT_RELOAD
callable_mp(mono_bind::GodotSharp::get_singleton(), &mono_bind::GodotSharp::reload_assemblies).call_deferred(p_soft_reload);
callable_mp(MonoBind::GodotSharp::get_singleton(), &MonoBind::GodotSharp::reload_assemblies).call_deferred(p_soft_reload);
#endif
}

View file

@ -28,13 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_INTERNAL_CALLS_H
#define EDITOR_INTERNAL_CALLS_H
#pragma once
#include "core/typedefs.h"
namespace godotsharp {
const void **get_editor_interop_funcs(int32_t &r_size);
}
#endif // EDITOR_INTERNAL_CALLS_H

View file

@ -119,8 +119,8 @@ bool get_latest_fxr(const String &fxr_root, String &r_fxr_path) {
return false;
}
String fxr_with_ver = path::join(fxr_root, latest_ver_str);
String hostfxr_file_path = path::join(fxr_with_ver, get_hostfxr_file_name());
String fxr_with_ver = Path::join(fxr_root, latest_ver_str);
String hostfxr_file_path = Path::join(fxr_with_ver, get_hostfxr_file_name());
ERR_FAIL_COND_V_MSG(!FileAccess::exists(hostfxr_file_path), false, "Missing hostfxr library in directory: " + fxr_with_ver);
@ -188,22 +188,22 @@ bool get_default_installation_dir(String &r_dotnet_root) {
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
// When emulating x64 on arm
String dotnet_root_emulated = path::join(program_files_dir, "dotnet", "x64");
if (FileAccess::exists(path::join(dotnet_root_emulated, "dotnet.exe"))) {
String dotnet_root_emulated = Path::join(program_files_dir, "dotnet", "x64");
if (FileAccess::exists(Path::join(dotnet_root_emulated, "dotnet.exe"))) {
r_dotnet_root = dotnet_root_emulated;
return true;
}
#endif
r_dotnet_root = path::join(program_files_dir, "dotnet");
r_dotnet_root = Path::join(program_files_dir, "dotnet");
return true;
#elif defined(MACOS_ENABLED)
r_dotnet_root = "/usr/local/share/dotnet";
#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
// When emulating x64 on arm
String dotnet_root_emulated = path::join(r_dotnet_root, "x64");
if (FileAccess::exists(path::join(dotnet_root_emulated, "dotnet"))) {
String dotnet_root_emulated = Path::join(r_dotnet_root, "x64");
if (FileAccess::exists(Path::join(dotnet_root_emulated, "dotnet"))) {
r_dotnet_root = dotnet_root_emulated;
return true;
}
@ -262,11 +262,11 @@ bool get_dotnet_self_registered_dir(String &r_dotnet_root) {
return false;
}
r_dotnet_root = String::utf16((const char16_t *)buffer.ptr()).replace("\\", "/");
r_dotnet_root = String::utf16((const char16_t *)buffer.ptr()).replace_char('\\', '/');
RegCloseKey(hkey);
return true;
#else
String install_location_file = path::join("/etc/dotnet", "install_location_" + get_dotnet_arch().to_lower());
String install_location_file = Path::join("/etc/dotnet", "install_location_" + get_dotnet_arch().to_lower());
if (get_install_location_from_file(install_location_file, r_dotnet_root)) {
return true;
}
@ -276,7 +276,7 @@ bool get_dotnet_self_registered_dir(String &r_dotnet_root) {
return false;
}
String legacy_install_location_file = path::join("/etc/dotnet", "install_location");
String legacy_install_location_file = Path::join("/etc/dotnet", "install_location");
return get_install_location_from_file(legacy_install_location_file, r_dotnet_root);
#endif
}
@ -285,7 +285,7 @@ bool get_file_path_from_env(const String &p_env_key, String &r_dotnet_root) {
String env_value = OS::get_singleton()->get_environment(p_env_key);
if (!env_value.is_empty()) {
env_value = path::realpath(env_value);
env_value = Path::realpath(env_value);
if (DirAccess::exists(env_value)) {
r_dotnet_root = env_value;
@ -321,7 +321,7 @@ bool get_dotnet_root_from_env(String &r_dotnet_root) {
} //namespace
bool godotsharp::hostfxr_resolver::try_get_path_from_dotnet_root(const String &p_dotnet_root, String &r_fxr_path) {
String fxr_dir = path::join(p_dotnet_root, "host", "fxr");
String fxr_dir = Path::join(p_dotnet_root, "host", "fxr");
if (!DirAccess::exists(fxr_dir)) {
if (OS::get_singleton()->is_stdout_verbose()) {
ERR_PRINT("The host fxr folder does not exist: " + fxr_dir + ".");

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef HOSTFXR_RESOLVER_H
#define HOSTFXR_RESOLVER_H
#pragma once
#include "core/string/ustring.h"
@ -41,5 +40,3 @@ bool try_get_path(String &r_out_dotnet_root, String &r_out_fxr_path);
} //namespace hostfxr_resolver
} //namespace godotsharp
#endif // HOSTFXR_RESOLVER_H

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SEMVER_H
#define SEMVER_H
#pragma once
#include "core/string/ustring.h"
@ -103,5 +102,3 @@ public:
};
} //namespace godotsharp
#endif // SEMVER_H

View file

@ -96,7 +96,7 @@ internal static class ExtensionMethods
public static string NameWithTypeParameters(this INamedTypeSymbol symbol)
{
return symbol.IsGenericType ?
return symbol.IsGenericType && symbol.TypeParameters.Length > 0 ?
string.Concat(symbol.Name, "<", string.Join(", ", symbol.TypeParameters), ">") :
symbol.Name;
}

View file

@ -1035,12 +1035,17 @@ namespace Godot.Collections
}
/// <summary>
/// Typed wrapper around Godot's Array class, an array of Variant
/// typed elements allocated in the engine in C++. Useful when
/// interfacing with the engine. Otherwise prefer .NET collections
/// Typed wrapper around Godot's Array class, an array of <typeparamref name="T"/>
/// annotated, Variant typed elements allocated in the engine in C++.
/// Useful when interfacing with the engine. Otherwise prefer .NET collections
/// such as arrays or <see cref="List{T}"/>.
/// </summary>
/// <typeparam name="T">The type of the array.</typeparam>
/// <remarks>
/// While the elements are statically annotated to <typeparamref name="T"/>,
/// the underlying array still stores <see cref="Variant"/>, which has the same
/// memory footprint per element as an untyped <see cref="Array"/>.
/// </remarks>
[DebuggerTypeProxy(typeof(ArrayDebugView<>))]
[DebuggerDisplay("Count = {Count}")]
[SuppressMessage("ReSharper", "RedundantExtendsListEntry")]

View file

@ -476,13 +476,18 @@ namespace Godot.Collections
}
/// <summary>
/// Typed wrapper around Godot's Dictionary class, a dictionary of Variant
/// typed elements allocated in the engine in C++. Useful when
/// interfacing with the engine. Otherwise prefer .NET collections
/// Typed wrapper around Godot's Dictionary class, a dictionary of <typeparamref name="TKey"/>
/// and <typeparamref name="TValue"/> annotated, Variant typed elements allocated in the engine in C++.
/// Useful when interfacing with the engine. Otherwise prefer .NET collections
/// such as <see cref="System.Collections.Generic.Dictionary{TKey, TValue}"/>.
/// </summary>
/// <typeparam name="TKey">The type of the dictionary's keys.</typeparam>
/// <typeparam name="TValue">The type of the dictionary's values.</typeparam>
/// <remarks>
/// While the elements are statically annotated to <typeparamref name="TKey"/> and <typeparamref name="TValue"/>,
/// the underlying dictionary still stores <see cref="Variant"/>, which has the same memory footprint per element
/// as an untyped <see cref="Dictionary"/>.
/// </remarks>
[DebuggerTypeProxy(typeof(DictionaryDebugView<,>))]
[DebuggerDisplay("Count = {Count}")]
[SuppressMessage("Design", "CA1001", MessageId = "Types that own disposable fields should be disposable",

View file

@ -455,6 +455,12 @@ namespace Godot.NativeInterop
get => _data._m_obj_data.obj;
}
public readonly ulong ObjectId
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _data._m_obj_data.id;
}
public void Dispose()
{
switch (Type)

View file

@ -503,6 +503,9 @@ namespace Godot.NativeInterop
public static partial void godotsharp_string_simplify_path(scoped in godot_string p_self,
out godot_string r_simplified_path);
public static partial void godotsharp_string_capitalize(scoped in godot_string p_self,
out godot_string r_capitalized);
public static partial void godotsharp_string_to_camel_case(scoped in godot_string p_self,
out godot_string r_camel_case);
@ -512,6 +515,9 @@ namespace Godot.NativeInterop
public static partial void godotsharp_string_to_snake_case(scoped in godot_string p_self,
out godot_string r_snake_case);
public static partial void godotsharp_string_to_kebab_case(scoped in godot_string p_self,
out godot_string r_kebab_case);
// NodePath
public static partial void godotsharp_node_path_get_as_property_path(in godot_node_path p_self,

View file

@ -485,7 +485,14 @@ namespace Godot.NativeInterop
NativeFuncs.godotsharp_variant_as_rid(p_var);
public static IntPtr ConvertToGodotObjectPtr(in godot_variant p_var)
=> p_var.Type == Variant.Type.Object ? p_var.Object : IntPtr.Zero;
{
if (p_var.Type != Variant.Type.Object || p_var.ObjectId == 0)
{
return IntPtr.Zero;
}
return NativeFuncs.godotsharp_instance_from_id(p_var.ObjectId);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GodotObject ConvertToGodotObject(in godot_variant p_var)

View file

@ -845,6 +845,33 @@ namespace Godot
W = w;
}
/// <summary>
/// Constructs a projection from 16 scalars.
/// </summary>
/// <param name="xx">The X column vector's X component, accessed via <c>p.X.X</c> or <c>[0][0]</c>.</param>
/// <param name="xy">The X column vector's Y component, accessed via <c>p.X.Y</c> or <c>[0][1]</c>.</param>
/// <param name="xz">The X column vector's Z component, accessed via <c>p.X.Z</c> or <c>[0][2]</c>.</param>
/// <param name="xw">The X column vector's W component, accessed via <c>p.X.W</c> or <c>[0][3]</c>.</param>
/// <param name="yx">The Y column vector's X component, accessed via <c>p.Y.X</c> or <c>[1][0]</c>.</param>
/// <param name="yy">The Y column vector's Y component, accessed via <c>p.Y.Y</c> or <c>[1][1]</c>.</param>
/// <param name="yz">The Y column vector's Z component, accessed via <c>p.Y.Z</c> or <c>[1][2]</c>.</param>
/// <param name="yw">The Y column vector's W component, accessed via <c>p.Y.W</c> or <c>[1][3]</c>.</param>
/// <param name="zx">The Z column vector's X component, accessed via <c>p.Z.X</c> or <c>[2][0]</c>.</param>
/// <param name="zy">The Z column vector's Y component, accessed via <c>p.Z.Y</c> or <c>[2][1]</c>.</param>
/// <param name="zz">The Z column vector's Z component, accessed via <c>p.Z.Z</c> or <c>[2][2]</c>.</param>
/// <param name="zw">The Z column vector's W component, accessed via <c>p.Z.W</c> or <c>[2][3]</c>.</param>
/// <param name="wx">The W column vector's X component, accessed via <c>p.W.X</c> or <c>[3][0]</c>.</param>
/// <param name="wy">The W column vector's Y component, accessed via <c>p.W.Y</c> or <c>[3][1]</c>.</param>
/// <param name="wz">The W column vector's Z component, accessed via <c>p.W.Z</c> or <c>[3][2]</c>.</param>
/// <param name="ww">The W column vector's W component, accessed via <c>p.W.W</c> or <c>[3][3]</c>.</param>
public Projection(real_t xx, real_t xy, real_t xz, real_t xw, real_t yx, real_t yy, real_t yz, real_t yw, real_t zx, real_t zy, real_t zz, real_t zw, real_t wx, real_t wy, real_t wz, real_t ww)
{
X = new Vector4(xx, xy, xz, xw);
Y = new Vector4(yx, yy, yz, yw);
Z = new Vector4(zx, zy, zz, zw);
W = new Vector4(wx, wy, wz, ww);
}
/// <summary>
/// Constructs a new <see cref="Projection"/> from a <see cref="Transform3D"/>.
/// </summary>

View file

@ -48,12 +48,19 @@ namespace Godot
awaiter._completed = true;
Variant[] signalArgs = new Variant[argCount];
if (argCount > 0)
{
Variant[] signalArgs = new Variant[argCount];
for (int i = 0; i < argCount; i++)
signalArgs[i] = Variant.CreateCopyingBorrowed(*args[i]);
for (int i = 0; i < argCount; i++)
signalArgs[i] = Variant.CreateCopyingBorrowed(*args[i]);
awaiter._result = signalArgs;
awaiter._result = signalArgs;
}
else
{
awaiter._result = [];
}
awaiter._continuation?.Invoke();
}

View file

@ -314,22 +314,10 @@ namespace Godot
/// <returns>The capitalized string.</returns>
public static string Capitalize(this string instance)
{
string aux = instance.CamelcaseToUnderscore(true).Replace("_", " ", StringComparison.Ordinal).Trim();
string cap = string.Empty;
for (int i = 0; i < aux.GetSliceCount(" "); i++)
{
string slice = aux.GetSliceCharacter(' ', i);
if (slice.Length > 0)
{
slice = char.ToUpperInvariant(slice[0]) + slice.Substring(1);
if (i > 0)
cap += " ";
cap += slice;
}
}
return cap;
using godot_string instanceStr = Marshaling.ConvertStringToNative(instance);
NativeFuncs.godotsharp_string_capitalize(instanceStr, out godot_string capitalized);
using (capitalized)
return Marshaling.ConvertStringToManaged(capitalized);
}
/// <summary>
@ -371,49 +359,17 @@ namespace Godot
return Marshaling.ConvertStringToManaged(snakeCase);
}
private static string CamelcaseToUnderscore(this string instance, bool lowerCase)
/// <summary>
/// Returns the string converted to <c>kebab-case</c>.
/// </summary>
/// <param name="instance">The string to convert.</param>
/// <returns>The converted string.</returns>
public static string ToKebabCase(this string instance)
{
string newString = string.Empty;
int startIndex = 0;
for (int i = 1; i < instance.Length; i++)
{
bool isUpper = char.IsUpper(instance[i]);
bool isNumber = char.IsDigit(instance[i]);
bool areNext2Lower = false;
bool isNextLower = false;
bool isNextNumber = false;
bool wasPrecedentUpper = char.IsUpper(instance[i - 1]);
bool wasPrecedentNumber = char.IsDigit(instance[i - 1]);
if (i + 2 < instance.Length)
{
areNext2Lower = char.IsLower(instance[i + 1]) && char.IsLower(instance[i + 2]);
}
if (i + 1 < instance.Length)
{
isNextLower = char.IsLower(instance[i + 1]);
isNextNumber = char.IsDigit(instance[i + 1]);
}
bool condA = isUpper && !wasPrecedentUpper && !wasPrecedentNumber;
bool condB = wasPrecedentUpper && isUpper && areNext2Lower;
bool condC = isNumber && !wasPrecedentNumber;
bool canBreakNumberLetter = isNumber && !wasPrecedentNumber && isNextLower;
bool canBreakLetterNumber = !isNumber && wasPrecedentNumber && (isNextLower || isNextNumber);
bool shouldSplit = condA || condB || condC || canBreakNumberLetter || canBreakLetterNumber;
if (shouldSplit)
{
newString += string.Concat(instance.AsSpan(startIndex, i - startIndex), "_");
startIndex = i;
}
}
newString += instance.Substring(startIndex, instance.Length - startIndex);
return lowerCase ? newString.ToLowerInvariant() : newString;
using godot_string instanceStr = Marshaling.ConvertStringToNative(instance);
NativeFuncs.godotsharp_string_to_kebab_case(instanceStr, out godot_string kebabCase);
using (kebabCase)
return Marshaling.ConvertStringToManaged(kebabCase);
}
/// <summary>
@ -1359,7 +1315,9 @@ namespace Godot
/// <returns>The concatenated path with the given file name.</returns>
public static string PathJoin(this string instance, string file)
{
if (instance.Length > 0 && instance[instance.Length - 1] == '/')
if (instance.Length == 0)
return file;
if (instance[^1] == '/' || (file.Length > 0 && file[0] == '/'))
return instance + file;
return instance + "/" + file;
}

View file

@ -487,6 +487,23 @@ namespace Godot
);
}
/// <summary>
/// Returns the result of the component-wise minimum between
/// this vector and <paramref name="with"/>.
/// Equivalent to <c>new Vector3(Mathf.Min(X, with), Mathf.Min(Y, with), Mathf.Min(Z, with))</c>.
/// </summary>
/// <param name="with">The other value to use.</param>
/// <returns>The resulting minimum vector.</returns>
public readonly Vector3 Min(real_t with)
{
return new Vector3
(
Mathf.Min(X, with),
Mathf.Min(Y, with),
Mathf.Min(Z, with)
);
}
/// <summary>
/// Returns the axis of the vector's highest value. See <see cref="Axis"/>.
/// If all components are equal, this method returns <see cref="Axis.X"/>.
@ -751,6 +768,50 @@ namespace Godot
);
}
/// <summary>
/// Returns the octahedral-encoded (oct32) form of this Vector3 as a Vector2. Since a Vector2 occupies 1/3 less memory compared to Vector3,
/// this form of compression can be used to pass greater amounts of normalized Vector3s without increasing storage or memory requirements.
/// See also <see cref="Normalized()"/>, <see cref="OctahedronDecode(Vector2)"/>.
/// Note: OctahedronEncode can only be used for normalized vectors. OctahedronEncode does not check whether this Vector3 is normalized,
/// and will return a value that does not decompress to the original value if the Vector3 is not normalized.
/// Note: Octahedral compression is lossy, although visual differences are rarely perceptible in real world scenarios.
/// </summary>
/// <returns>The encoded Vector2.</returns>
public readonly Vector2 OctahedronEncode()
{
Vector3 n = this;
n /= Mathf.Abs(n.X) + Mathf.Abs(n.Y) + Mathf.Abs(n.Z);
Vector2 o;
if (n.Z >= 0.0f)
{
o.X = n.X;
o.Y = n.Y;
}
else
{
o.X = (1.0f - Mathf.Abs(n.Y)) * (n.X >= 0.0f ? 1.0f : -1.0f);
o.Y = (1.0f - Mathf.Abs(n.X)) * (n.Y >= 0.0f ? 1.0f : -1.0f);
}
o.X = o.X * 0.5f + 0.5f;
o.Y = o.Y * 0.5f + 0.5f;
return o;
}
/// <summary>
/// Returns the Vector3 from an octahedral-compressed form created using <see cref="OctahedronEncode()"/> (stored as a Vector2).
/// </summary>
/// <param name="oct">Encoded Vector2</param>
/// <returns>The decoded normalized Vector3.</returns>
public static Vector3 OctahedronDecode(Vector2 oct)
{
var f = new Vector2(oct.X * 2.0f - 1.0f, oct.Y * 2.0f - 1.0f);
var n = new Vector3(f.X, f.Y, 1.0f - Mathf.Abs(f.X) - Mathf.Abs(f.Y));
real_t t = Mathf.Clamp(-n.Z, 0.0f, 1.0f);
n.X += n.X >= 0 ? -t : t;
n.Y += n.Y >= 0 ? -t : t;
return n.Normalized();
}
// Constants
private static readonly Vector3 _zero = new Vector3(0, 0, 0);
private static readonly Vector3 _one = new Vector3(1, 1, 1);

View file

@ -19,7 +19,7 @@
<Authors>Godot Engine contributors</Authors>
<PackageId>GodotSharp</PackageId>
<Version>4.4.0</Version>
<Version>4.5.0</Version>
<PackageVersion>$(PackageVersion_GodotSharp)</PackageVersion>
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharp</RepositoryUrl>
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>

View file

@ -15,7 +15,7 @@
<Authors>Godot Engine contributors</Authors>
<PackageId>GodotSharpEditor</PackageId>
<Version>4.4.0</Version>
<Version>4.5.0</Version>
<PackageVersion>$(PackageVersion_GodotSharp)</PackageVersion>
<RepositoryUrl>https://github.com/godotengine/godot/tree/master/modules/mono/glue/GodotSharp/GodotSharpEditor</RepositoryUrl>
<PackageProjectUrl>$(RepositoryUrl)</PackageProjectUrl>

View file

@ -934,7 +934,7 @@ bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_
void godotsharp_string_new_with_utf16_chars(String *r_dest, const char16_t *p_contents) {
memnew_placement(r_dest, String());
r_dest->parse_utf16(p_contents);
r_dest->append_utf16(p_contents);
}
// string_name.h
@ -1289,6 +1289,10 @@ void godotsharp_string_simplify_path(const String *p_self, String *r_simplified_
memnew_placement(r_simplified_path, String(p_self->simplify_path()));
}
void godotsharp_string_capitalize(const String *p_self, String *r_capitalized) {
memnew_placement(r_capitalized, String(p_self->capitalize()));
}
void godotsharp_string_to_camel_case(const String *p_self, String *r_camel_case) {
memnew_placement(r_camel_case, String(p_self->to_camel_case()));
}
@ -1301,6 +1305,10 @@ void godotsharp_string_to_snake_case(const String *p_self, String *r_snake_case)
memnew_placement(r_snake_case, String(p_self->to_snake_case()));
}
void godotsharp_string_to_kebab_case(const String *p_self, String *r_kebab_case) {
memnew_placement(r_kebab_case, String(p_self->to_kebab_case()));
}
void godotsharp_node_path_get_as_property_path(const NodePath *p_ptr, NodePath *r_dest) {
memnew_placement(r_dest, NodePath(p_ptr->get_as_property_path()));
}
@ -1700,9 +1708,11 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_dictionary_get_typed_value_script,
(void *)godotsharp_dictionary_to_string,
(void *)godotsharp_string_simplify_path,
(void *)godotsharp_string_capitalize,
(void *)godotsharp_string_to_camel_case,
(void *)godotsharp_string_to_pascal_case,
(void *)godotsharp_string_to_snake_case,
(void *)godotsharp_string_to_kebab_case,
(void *)godotsharp_node_path_get_as_property_path,
(void *)godotsharp_node_path_get_concatenated_names,
(void *)godotsharp_node_path_get_concatenated_subnames,

View file

@ -28,13 +28,10 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef RUNTIME_INTEROP_H
#define RUNTIME_INTEROP_H
#pragma once
#include "core/typedefs.h"
namespace godotsharp {
const void **get_runtime_interop_funcs(int32_t &r_size);
}
#endif // RUNTIME_INTEROP_H

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOTSHARP_DEFS_H
#define GODOTSHARP_DEFS_H
#pragma once
#define BINDINGS_NAMESPACE "Godot"
#define BINDINGS_NAMESPACE_COLLECTIONS BINDINGS_NAMESPACE ".Collections"
@ -40,5 +39,3 @@
#define BINDINGS_CLASS_NATIVECALLS "NativeCalls"
#define BINDINGS_CLASS_NATIVECALLS_EDITOR "EditorNativeCalls"
#endif // GODOTSHARP_DEFS_H

View file

@ -167,7 +167,7 @@ private:
#else // TOOLS_ENABLED
String platform = _get_platform_name();
String arch = Engine::get_singleton()->get_architecture_name();
String appname_safe = path::get_csharp_project_name();
String appname_safe = Path::get_csharp_project_name();
String packed_path = "res://.godot/mono/publish/" + arch;
if (DirAccess::exists(packed_path)) {
// The dotnet publish data is packed in the pck/zip.

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOTSHARP_DIRS_H
#define GODOTSHARP_DIRS_H
#pragma once
#include "core/string/ustring.h"
@ -48,5 +47,3 @@ String get_data_editor_tools_dir();
#endif
} // namespace GodotSharpDirs
#endif // GODOTSHARP_DIRS_H

View file

@ -1 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><path fill="#e0e0e0" d="m2.256 4.85 1.7 2.945 2.598-1.5 4.5 7.794a1 1-30 0 0 2.598-1.5l-4.65-8.054 3.464-2-.25-.433s-1.25-2.165-3.848-.665l-3.464 2-.31.063z"/></svg>
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><path fill="#e0e0e0" d="m2.256 4.85 1.7 2.945 2.598-1.5 4.5 7.794a1 1-30 0 0 2.598-1.5l-4.65-8.054 3.464-2-.25-.433s-1.25-2.165-3.848-.665l-3.464 2-.31.063z"/></svg>

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After

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Before After

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@ -1 +1 @@
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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef INTEROP_TYPES_H
#define INTEROP_TYPES_H
#pragma once
#include "core/math/math_defs.h"
@ -204,5 +203,3 @@ typedef struct {
#ifdef __cplusplus
}
#endif
#endif // INTEROP_TYPES_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MANAGED_CALLABLE_H
#define MANAGED_CALLABLE_H
#pragma once
#include "mono_gc_handle.h"
@ -73,5 +72,3 @@ public:
ManagedCallable(GCHandleIntPtr p_delegate_handle, void *p_trampoline, ObjectID p_object_id);
~ManagedCallable();
};
#endif // MANAGED_CALLABLE_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MONO_GC_HANDLE_H
#define MONO_GC_HANDLE_H
#pragma once
#include "core/object/ref_counted.h"
@ -85,5 +84,3 @@ struct MonoGCHandleData {
type(p_type) {
}
};
#endif // MONO_GC_HANDLE_H

View file

@ -101,11 +101,11 @@ String find_hostfxr() {
// hostfxr_resolver doesn't look for dotnet in `PATH`. If it fails, we try to find the dotnet
// executable in `PATH` here and pass its location as `dotnet_root` to `get_hostfxr_path`.
String dotnet_exe = path::find_executable("dotnet");
String dotnet_exe = Path::find_executable("dotnet");
if (!dotnet_exe.is_empty()) {
// The file found in PATH may be a symlink
dotnet_exe = path::abspath(path::realpath(dotnet_exe));
dotnet_exe = Path::abspath(Path::realpath(dotnet_exe));
// TODO:
// Sometimes, the symlink may not point to the dotnet executable in the dotnet root.
@ -385,7 +385,7 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime_initialized) {
godot_plugins_initialize_fn godot_plugins_initialize = nullptr;
String assembly_name = path::get_csharp_project_name();
String assembly_name = Path::get_csharp_project_name();
HostFxrCharString assembly_path = str_to_hostfxr(GodotSharpDirs::get_api_assemblies_dir()
.path_join(assembly_name + ".dll"));
@ -410,12 +410,14 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
}
godot_plugins_initialize_fn try_load_native_aot_library(void *&r_aot_dll_handle) {
String assembly_name = path::get_csharp_project_name();
String assembly_name = Path::get_csharp_project_name();
#if defined(WINDOWS_ENABLED)
String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().path_join(assembly_name + ".dll");
#elif defined(MACOS_ENABLED) || defined(IOS_ENABLED)
String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().path_join(assembly_name + ".dylib");
#elif defined(ANDROID_ENABLED)
String native_aot_so_path = "lib" + assembly_name + ".so";
#elif defined(UNIX_ENABLED)
String native_aot_so_path = GodotSharpDirs::get_api_assemblies_dir().path_join(assembly_name + ".so");
#else
@ -461,12 +463,12 @@ String make_tpa_list() {
godot_plugins_initialize_fn initialize_coreclr_and_godot_plugins(bool &r_runtime_initialized) {
godot_plugins_initialize_fn godot_plugins_initialize = nullptr;
String assembly_name = path::get_csharp_project_name();
String assembly_name = Path::get_csharp_project_name();
String tpa_list = make_tpa_list();
const char *prop_keys[] = { "TRUSTED_PLATFORM_ASSEMBLIES" };
const char *prop_values[] = { tpa_list.utf8().get_data() };
int nprops = sizeof(prop_keys) / sizeof(prop_keys[0]);
constexpr int nprops = std::size(prop_keys);
void *coreclr_handle = nullptr;
unsigned int domain_id = 0;
@ -625,7 +627,7 @@ void GDMono::_init_godot_api_hashes() {
#ifdef TOOLS_ENABLED
bool GDMono::_load_project_assembly() {
String assembly_name = path::get_csharp_project_name();
String assembly_name = Path::get_csharp_project_name();
String assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir()
.path_join(assembly_name + ".dll");
@ -636,7 +638,7 @@ bool GDMono::_load_project_assembly() {
}
String loaded_assembly_path;
bool success = plugin_callbacks.LoadProjectAssemblyCallback(assembly_path.utf16(), &loaded_assembly_path);
bool success = plugin_callbacks.LoadProjectAssemblyCallback(assembly_path.utf16().get_data(), &loaded_assembly_path);
if (success) {
project_assembly_path = loaded_assembly_path.simplify_path();
@ -656,7 +658,7 @@ void GDMono::reload_failure() {
ERR_PRINT_ED(".NET: Giving up on assembly reloading. Please restart the editor if unloading was failing.");
String assembly_name = path::get_csharp_project_name();
String assembly_name = Path::get_csharp_project_name();
String assembly_path = GodotSharpDirs::get_res_temp_assemblies_dir().path_join(assembly_name + ".dll");
assembly_path = ProjectSettings::get_singleton()->globalize_path(assembly_path);
project_assembly_path = assembly_path.simplify_path();
@ -714,7 +716,7 @@ GDMono::~GDMono() {
singleton = nullptr;
}
namespace mono_bind {
namespace MonoBind {
GodotSharp *GodotSharp::singleton = nullptr;
@ -737,4 +739,4 @@ GodotSharp::~GodotSharp() {
singleton = nullptr;
}
} // namespace mono_bind
} // namespace MonoBind

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GD_MONO_H
#define GD_MONO_H
#pragma once
#include "../godotsharp_defs.h"
@ -162,7 +161,7 @@ public:
~GDMono();
};
namespace mono_bind {
namespace MonoBind {
class GodotSharp : public Object {
GDCLASS(GodotSharp, Object);
@ -179,6 +178,4 @@ public:
~GodotSharp();
};
} // namespace mono_bind
#endif // GD_MONO_H
} // namespace MonoBind

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GD_MONO_CACHE_H
#define GD_MONO_CACHE_H
#pragma once
#include "../csharp_script.h"
#include "../interop_types.h"
@ -42,8 +41,6 @@
#include "core/variant/dictionary.h"
#include "core/variant/variant.h"
#include <stdint.h>
class CSharpScript;
namespace GDMonoCache {
@ -157,5 +154,3 @@ extern bool godot_api_cache_updated;
void update_godot_api_cache(const ManagedCallbacks &p_managed_callbacks);
} // namespace GDMonoCache
#endif // GD_MONO_CACHE_H

View file

@ -38,7 +38,7 @@ CSharpLanguage *script_language_cs = nullptr;
Ref<ResourceFormatLoaderCSharpScript> resource_loader_cs;
Ref<ResourceFormatSaverCSharpScript> resource_saver_cs;
mono_bind::GodotSharp *_godotsharp = nullptr;
MonoBind::GodotSharp *_godotsharp = nullptr;
void initialize_mono_module(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
@ -47,17 +47,18 @@ void initialize_mono_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(CSharpScript);
_godotsharp = memnew(mono_bind::GodotSharp);
_godotsharp = memnew(MonoBind::GodotSharp);
script_language_cs = memnew(CSharpLanguage);
script_language_cs->set_language_index(ScriptServer::get_language_count());
ScriptServer::register_language(script_language_cs);
resource_loader_cs.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_cs);
resource_saver_cs.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_cs);
if (GD_IS_CLASS_ENABLED(CSharpScript)) {
resource_loader_cs.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_cs);
resource_saver_cs.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_cs);
}
}
void uninitialize_mono_module(ModuleInitializationLevel p_level) {
@ -71,11 +72,12 @@ void uninitialize_mono_module(ModuleInitializationLevel p_level) {
memdelete(script_language_cs);
}
ResourceLoader::remove_resource_format_loader(resource_loader_cs);
resource_loader_cs.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_cs);
resource_saver_cs.unref();
if (GD_IS_CLASS_ENABLED(CSharpScript)) {
ResourceLoader::remove_resource_format_loader(resource_loader_cs);
resource_loader_cs.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_cs);
resource_saver_cs.unref();
}
if (_godotsharp) {
memdelete(_godotsharp);

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@ -28,12 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MONO_REGISTER_TYPES_H
#define MONO_REGISTER_TYPES_H
#pragma once
#include "modules/register_module_types.h"
void initialize_mono_module(ModuleInitializationLevel p_level);
void uninitialize_mono_module(ModuleInitializationLevel p_level);
#endif // MONO_REGISTER_TYPES_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SIGNAL_AWAITER_UTILS_H
#define SIGNAL_AWAITER_UTILS_H
#pragma once
#include "csharp_script.h"
#include "mono_gc_handle.h"
@ -98,5 +97,3 @@ public:
EventSignalCallable(Object *p_owner, const StringName &p_event_signal_name);
};
#endif // SIGNAL_AWAITER_UTILS_H

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@ -28,17 +28,17 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "macos_utils.h"
#ifdef MACOS_ENABLED
#import "macos_utils.h"
#include "core/string/print_string.h"
#import <CoreFoundation/CoreFoundation.h>
#import <CoreServices/CoreServices.h>
bool macos_is_app_bundle_installed(const String &p_bundle_id) {
CFStringRef bundle_id = CFStringCreateWithCString(nullptr, p_bundle_id.utf8(), kCFStringEncodingUTF8);
CFStringRef bundle_id = CFStringCreateWithCString(nullptr, p_bundle_id.utf8().get_data(), kCFStringEncodingUTF8);
CFArrayRef result = LSCopyApplicationURLsForBundleIdentifier(bundle_id, nullptr);
CFRelease(bundle_id);

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MONO_MACOS_UTILS_H
#define MONO_MACOS_UTILS_H
#pragma once
#ifdef MACOS_ENABLED
@ -38,5 +37,3 @@
bool macos_is_app_bundle_installed(const String &p_bundle_id);
#endif
#endif // MONO_MACOS_UTILS_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MONO_MACROS_H
#define MONO_MACROS_H
#pragma once
#define _GD_VARNAME_CONCAT_B_(m_ignore, m_name) m_name
#define _GD_VARNAME_CONCAT_A_(m_a, m_b, m_c) _GD_VARNAME_CONCAT_B_(hello there, m_a##m_b##m_c)
@ -68,5 +67,3 @@ public:
#define SCOPE_EXIT \
auto GD_UNIQUE_NAME(gd_scope_exit) = gdmono::ScopeExitAux() + [=]() -> void
#endif // MONO_MACROS_H

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@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MONO_NAMING_UTILS_H
#define MONO_NAMING_UTILS_H
#pragma once
#include "core/string/ustring.h"
@ -38,5 +37,3 @@ String pascal_to_pascal_case(const String &p_identifier);
String snake_to_pascal_case(const String &p_identifier, bool p_input_is_upper = false);
String snake_to_camel_case(const String &p_identifier, bool p_input_is_upper = false);
#endif // MONO_NAMING_UTILS_H

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@ -49,7 +49,7 @@
#define ENV_PATH_SEP ":"
#endif
namespace path {
namespace Path {
String find_executable(const String &p_name) {
#ifdef WINDOWS_ENABLED
@ -62,7 +62,7 @@ String find_executable(const String &p_name) {
}
for (int i = 0; i < env_path.size(); i++) {
String p = path::join(env_path[i], p_name);
String p = Path::join(env_path[i], p_name);
#ifdef WINDOWS_ENABLED
for (int j = 0; j < exts.size(); j++) {
@ -92,8 +92,7 @@ String cwd() {
return ".";
}
String result;
result.parse_utf16(buffer.ptr());
String result = String::utf16(buffer.ptr());
if (result.is_empty()) {
return ".";
}
@ -105,7 +104,7 @@ String cwd() {
}
String result;
if (result.parse_utf8(buffer) != OK) {
if (result.append_utf8(buffer) != OK) {
return ".";
}
@ -117,7 +116,7 @@ String abspath(const String &p_path) {
if (p_path.is_absolute_path()) {
return p_path.simplify_path();
} else {
return path::join(path::cwd(), p_path).simplify_path();
return Path::join(Path::cwd(), p_path).simplify_path();
}
}
@ -145,8 +144,7 @@ String realpath(const String &p_path) {
::CloseHandle(hFile);
String result;
result.parse_utf16(buffer.ptr());
String result = String::utf16(buffer.ptr());
if (result.is_empty()) {
return p_path;
}
@ -160,7 +158,7 @@ String realpath(const String &p_path) {
}
String result;
Error parse_ok = result.parse_utf8(resolved_path);
Error parse_ok = result.append_utf8(resolved_path);
::free(resolved_path);
if (parse_ok != OK) {
@ -186,11 +184,11 @@ String join(const String &p_a, const String &p_b) {
}
String join(const String &p_a, const String &p_b, const String &p_c) {
return path::join(path::join(p_a, p_b), p_c);
return Path::join(Path::join(p_a, p_b), p_c);
}
String join(const String &p_a, const String &p_b, const String &p_c, const String &p_d) {
return path::join(path::join(path::join(p_a, p_b), p_c), p_d);
return Path::join(Path::join(Path::join(p_a, p_b), p_c), p_d);
}
String relative_to_impl(const String &p_path, const String &p_relative_to) {
@ -263,4 +261,4 @@ String get_csharp_project_name() {
return name;
}
} // namespace path
} // namespace Path

View file

@ -28,12 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MONO_PATH_UTILS_H
#define MONO_PATH_UTILS_H
#pragma once
#include "core/string/ustring.h"
namespace path {
namespace Path {
String find_executable(const String &p_name);
@ -59,6 +58,4 @@ String realpath(const String &p_path);
String relative_to(const String &p_path, const String &p_relative_to);
String get_csharp_project_name();
} // namespace path
#endif // MONO_PATH_UTILS_H
} // namespace Path

View file

@ -110,7 +110,7 @@ String sformat(const String &p_text, const String &p1, const String &p2,
search_from = result + 2;
}
new_string += p_text.substr(search_from, p_text.length() - search_from);
new_string += p_text.substr(search_from);
return new_string;
}
@ -159,7 +159,7 @@ Error read_all_file_utf8(const String &p_path, String &r_content) {
w[len] = 0;
String source;
if (source.parse_utf8((const char *)w, len) != OK) {
if (source.append_utf8((const char *)w, len) != OK) {
ERR_FAIL_V(ERR_INVALID_DATA);
}

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MONO_STRING_UTILS_H
#define MONO_STRING_UTILS_H
#pragma once
#include "core/string/ustring.h"
#include "core/variant/variant.h"
@ -59,5 +58,3 @@ String str_format(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_1_2;
String str_format(const char *p_format, va_list p_list) _PRINTF_FORMAT_ATTRIBUTE_1_0;
char *str_format_new(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_1_2;
char *str_format_new(const char *p_format, va_list p_list) _PRINTF_FORMAT_ATTRIBUTE_1_0;
#endif // MONO_STRING_UTILS_H