feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -120,7 +120,7 @@ if env["builtin_mbedtls"]:
thirdparty_dir = "#thirdparty/mbedtls/library/"
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_mbed_tls.Prepend(CPPPATH=["#thirdparty/mbedtls/include/"])
env_mbed_tls.Prepend(CPPEXTPATH=["#thirdparty/mbedtls/include/"])
config_path = "thirdparty/mbedtls/include/godot_module_mbedtls_config.h"
config_path = f"<{config_path}>" if env_mbed_tls["ninja"] and env_mbed_tls.msvc else f'\\"{config_path}\\"'
env_mbed_tls.Append(CPPDEFINES=[("MBEDTLS_CONFIG_FILE", config_path)])