feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -18,7 +18,7 @@ thirdparty_sources = [
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_jpg.Prepend(CPPPATH=[thirdparty_dir])
env_jpg.Prepend(CPPEXTPATH=[thirdparty_dir])
env_thirdparty = env_jpg.Clone()
env_thirdparty.disable_warnings()

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef IMAGE_LOADER_JPEGD_H
#define IMAGE_LOADER_JPEGD_H
#pragma once
#include "core/io/image_loader.h"
@ -39,5 +38,3 @@ public:
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderJPG();
};
#endif // IMAGE_LOADER_JPEGD_H

View file

@ -28,12 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef JPG_REGISTER_TYPES_H
#define JPG_REGISTER_TYPES_H
#pragma once
#include "modules/register_module_types.h"
void initialize_jpg_module(ModuleInitializationLevel p_level);
void uninitialize_jpg_module(ModuleInitializationLevel p_level);
#endif // JPG_REGISTER_TYPES_H