feat: modules moved and engine moved to submodule
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5136 changed files with 225275 additions and 64485 deletions
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_GLTF_H
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#define TEST_GLTF_H
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#pragma once
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#include "tests/test_macros.h"
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@ -71,8 +70,10 @@ static Node *gltf_import(const String &p_file) {
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// Once editor import convert pngs to ctex, we will need to load it as ctex resource.
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Ref<ResourceFormatLoaderCompressedTexture2D> resource_loader_stream_texture;
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resource_loader_stream_texture.instantiate();
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ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
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if (GD_IS_CLASS_ENABLED(CompressedTexture2D)) {
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resource_loader_stream_texture.instantiate();
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ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
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}
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HashMap<StringName, Variant> options(21);
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options["nodes/root_type"] = "";
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@ -106,7 +107,10 @@ static Node *gltf_import(const String &p_file) {
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ResourceImporterScene::remove_scene_importer(import_gltf);
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ResourceFormatImporter::get_singleton()->remove_importer(import_texture);
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ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
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if (GD_IS_CLASS_ENABLED(CompressedTexture2D)) {
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ResourceLoader::remove_resource_format_loader(resource_loader_stream_texture);
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resource_loader_stream_texture.unref();
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}
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return p_scene;
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}
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@ -162,5 +166,3 @@ void init(const String &p_test, const String &p_copy_target = String()) {
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} //namespace TestGltf
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#endif // TOOLS_ENABLED
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#endif // TEST_GLTF_H
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_GLTF_EXTRAS_H
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#define TEST_GLTF_EXTRAS_H
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#pragma once
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#include "test_gltf.h"
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#include "tests/test_macros.h"
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@ -174,5 +173,3 @@ TEST_CASE("[SceneTree][Node] GLTF test skeleton and bone export and import") {
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} //namespace TestGltf
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#endif // TOOLS_ENABLED
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#endif // TEST_GLTF_EXTRAS_H
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@ -28,8 +28,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_GLTF_IMAGES_H
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#define TEST_GLTF_IMAGES_H
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#pragma once
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#include "test_gltf.h"
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@ -165,5 +164,3 @@ TEST_CASE("[SceneTree][Node][Editor] Import GLTF with embedded texture, check ho
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} //namespace TestGltf
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#endif // TOOLS_ENABLED
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#endif // TEST_GLTF_IMAGES_H
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