feat: modules moved and engine moved to submodule

This commit is contained in:
Jan van der Weide 2025-04-12 18:40:44 +02:00
parent dfb5e645cd
commit c33d2130cc
5136 changed files with 225275 additions and 64485 deletions

View file

@ -62,13 +62,9 @@ if env["builtin_glslang"]:
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# Treat glslang headers as system headers to avoid raising warnings. Not supported on MSVC.
# Include `#thirdparty` to workaround mismatch between location of `SPIRV` in library source
# and in installed public headers.
if not env.msvc:
env_glslang.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path, "-isystem", Dir("#thirdparty").path])
else:
env_glslang.Prepend(CPPPATH=[thirdparty_dir, "#thirdparty"])
env_glslang.Prepend(CPPEXTPATH=[thirdparty_dir, "#thirdparty"])
env_glslang.Append(CPPDEFINES=["ENABLE_OPT=0"])

View file

@ -28,8 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GLSLANG_REGISTER_TYPES_H
#define GLSLANG_REGISTER_TYPES_H
#pragma once
#define MODULE_GLSLANG_HAS_PREREGISTER
@ -37,5 +36,3 @@
void initialize_glslang_module(ModuleInitializationLevel p_level);
void uninitialize_glslang_module(ModuleInitializationLevel p_level);
#endif // GLSLANG_REGISTER_TYPES_H