Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
This commit is contained in:
parent
536757b80b
commit
c012fbc8b2
73 changed files with 198 additions and 198 deletions
|
|
@ -197,7 +197,7 @@ bool Light3D::is_editor_only() const {
|
|||
|
||||
void Light3D::_validate_property(PropertyInfo &property) const {
|
||||
if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) {
|
||||
property.usage = PROPERTY_USAGE_NOEDITOR;
|
||||
property.usage = PROPERTY_USAGE_NO_EDITOR;
|
||||
}
|
||||
|
||||
if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") {
|
||||
|
|
@ -379,12 +379,12 @@ bool DirectionalLight3D::is_sky_only() const {
|
|||
void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
|
||||
if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) {
|
||||
// Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes.
|
||||
property.usage = PROPERTY_USAGE_NOEDITOR;
|
||||
property.usage = PROPERTY_USAGE_NO_EDITOR;
|
||||
}
|
||||
|
||||
if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) {
|
||||
// Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode.
|
||||
property.usage = PROPERTY_USAGE_NOEDITOR;
|
||||
property.usage = PROPERTY_USAGE_NO_EDITOR;
|
||||
}
|
||||
|
||||
if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue