Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR

This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
This commit is contained in:
Hugo Locurcio 2021-11-03 23:06:17 +01:00
parent 536757b80b
commit c012fbc8b2
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
73 changed files with 198 additions and 198 deletions

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@ -197,7 +197,7 @@ bool Light3D::is_editor_only() const {
void Light3D::_validate_property(PropertyInfo &property) const {
if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) {
property.usage = PROPERTY_USAGE_NOEDITOR;
property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") {
@ -379,12 +379,12 @@ bool DirectionalLight3D::is_sky_only() const {
void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) {
// Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes.
property.usage = PROPERTY_USAGE_NOEDITOR;
property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) {
// Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode.
property.usage = PROPERTY_USAGE_NOEDITOR;
property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") {