Reimplement skeletons and blend shapes

Uses compute shaders, which only once, on demand, and all in parallel.
This commit is contained in:
reduz 2020-12-16 11:07:08 -03:00
parent c514cc5822
commit bf77016c8a
21 changed files with 868 additions and 117 deletions

View file

@ -41,3 +41,4 @@ if "RD_GLSL" in env["BUILDERS"]:
env.RD_GLSL("particles.glsl")
env.RD_GLSL("particles_copy.glsl")
env.RD_GLSL("sort.glsl")
env.RD_GLSL("skeleton.glsl")