Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
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21 changed files with 868 additions and 117 deletions
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@ -41,3 +41,4 @@ if "RD_GLSL" in env["BUILDERS"]:
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env.RD_GLSL("particles.glsl")
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env.RD_GLSL("particles_copy.glsl")
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env.RD_GLSL("sort.glsl")
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env.RD_GLSL("skeleton.glsl")
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