Fix miscellaneous oddities around the class reference (part 6)
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56 changed files with 117 additions and 117 deletions
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@ -30,13 +30,13 @@
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[b]Note:[/b] Changing this property will regenerate the mesh, which is a slow operation, especially with large font sizes and long texts. To change the text's size in real-time efficiently, change the node's [member Node3D.scale] instead.
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</member>
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<member name="horizontal_alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="1">
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Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify.
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Controls the text's horizontal alignment. Supports left, center, right, and fill (also known as justify).
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</member>
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<member name="justification_flags" type="int" setter="set_justification_flags" getter="get_justification_flags" enum="TextServer.JustificationFlag" is_bitfield="true" default="163">
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Line fill alignment rules.
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</member>
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<member name="language" type="String" setter="set_language" getter="get_language" default="""">
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Language code used for text shaping algorithms, if left empty current locale is used instead.
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Language code used for line-breaking and text shaping algorithms. If left empty, the current locale is used instead.
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</member>
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<member name="line_spacing" type="float" setter="set_line_spacing" getter="get_line_spacing" default="0.0">
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Additional vertical spacing between lines (in pixels), spacing is added to line descent. This value can be negative.
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