Fix miscellaneous oddities around the class reference (part 6)

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Micky 2025-06-14 01:11:26 +02:00 committed by Micky
parent 9dd6c4dbac
commit be0c68845e
56 changed files with 117 additions and 117 deletions

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@ -30,13 +30,13 @@
[b]Note:[/b] Changing this property will regenerate the mesh, which is a slow operation, especially with large font sizes and long texts. To change the text's size in real-time efficiently, change the node's [member Node3D.scale] instead.
</member>
<member name="horizontal_alignment" type="int" setter="set_horizontal_alignment" getter="get_horizontal_alignment" enum="HorizontalAlignment" default="1">
Controls the text's horizontal alignment. Supports left, center, right, and fill, or justify.
Controls the text's horizontal alignment. Supports left, center, right, and fill (also known as justify).
</member>
<member name="justification_flags" type="int" setter="set_justification_flags" getter="get_justification_flags" enum="TextServer.JustificationFlag" is_bitfield="true" default="163">
Line fill alignment rules.
</member>
<member name="language" type="String" setter="set_language" getter="get_language" default="&quot;&quot;">
Language code used for text shaping algorithms, if left empty current locale is used instead.
Language code used for line-breaking and text shaping algorithms. If left empty, the current locale is used instead.
</member>
<member name="line_spacing" type="float" setter="set_line_spacing" getter="get_line_spacing" default="0.0">
Additional vertical spacing between lines (in pixels), spacing is added to line descent. This value can be negative.