Fix miscellaneous oddities around the class reference (part 6)
This commit is contained in:
parent
9dd6c4dbac
commit
be0c68845e
56 changed files with 117 additions and 117 deletions
|
|
@ -1258,7 +1258,7 @@
|
|||
All update modes will ignore builds with different major versions (e.g. Godot 4 -> Godot 5).
|
||||
</member>
|
||||
<member name="network/connection/network_mode" type="int" setter="" getter="">
|
||||
Determines whether online features are enabled in the editor, such as the Asset Library or update checks. Disabling these online features helps alleviate privacy concerns by preventing the editor from making HTTP requests to the Godot website or third-party platforms hosting assets from the Asset Library.
|
||||
Determines whether online features, such as the Asset Library or update checks, are enabled in the editor. If this is a privacy concern, disabling these online features prevents the editor from making HTTP requests to the Godot website or third-party platforms hosting assets from the Asset Library.
|
||||
Editor plugins and tool scripts are recommended to follow this setting. However, Godot can't prevent them from violating this rule.
|
||||
</member>
|
||||
<member name="network/debug/remote_host" type="String" setter="" getter="">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue