feat: updated engine version to 4.4
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d08586768d
commit
ba58baf432
140 changed files with 108317 additions and 14666 deletions
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@ -856,9 +856,9 @@ bool EditorExportPlatformAndroid::_has_manage_external_storage_permission(const
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}
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bool EditorExportPlatformAndroid::_uses_vulkan() {
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String current_renderer = GLOBAL_GET("rendering/renderer/rendering_method.mobile");
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bool uses_vulkan = (current_renderer == "forward_plus" || current_renderer == "mobile") && GLOBAL_GET("rendering/rendering_device/driver.android") == "vulkan";
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return uses_vulkan;
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String rendering_method = GLOBAL_GET("rendering/renderer/rendering_method.mobile");
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String rendering_driver = GLOBAL_GET("rendering/rendering_device/driver.android");
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return (rendering_method == "forward_plus" || rendering_method == "mobile") && rendering_driver == "vulkan";
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}
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void EditorExportPlatformAndroid::_notification(int p_what) {
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@ -34,13 +34,20 @@
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/plugins/game_view_plugin.h"
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static GameViewPlugin *_get_game_view_plugin() {
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ERR_FAIL_NULL_V(EditorNode::get_singleton(), nullptr);
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ERR_FAIL_NULL_V(EditorNode::get_singleton()->get_editor_main_screen(), nullptr);
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return Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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}
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#endif
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extern "C" {
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSuspend(JNIEnv *env, jclass clazz, jboolean enabled) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->set_suspend(enabled);
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}
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@ -49,7 +56,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSuspend
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_nextFrame(JNIEnv *env, jclass clazz) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->next_frame();
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}
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@ -58,7 +65,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_nextFrame(
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setNodeType(JNIEnv *env, jclass clazz, jint type) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->set_node_type(type);
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}
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@ -67,7 +74,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setNodeTyp
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectMode(JNIEnv *env, jclass clazz, jint mode) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->set_select_mode(mode);
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}
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@ -76,7 +83,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectM
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelectionVisible(JNIEnv *env, jclass clazz, jboolean visible) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->set_selection_visible(visible);
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}
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@ -85,7 +92,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setSelecti
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraOverride(JNIEnv *env, jclass clazz, jboolean enabled) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->set_camera_override(enabled);
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}
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@ -94,7 +101,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraO
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraManipulateMode(JNIEnv *env, jclass clazz, jint mode) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->set_camera_manipulate_mode(static_cast<EditorDebuggerNode::CameraOverride>(mode));
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}
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@ -103,7 +110,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_setCameraM
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera2DPosition(JNIEnv *env, jclass clazz) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->reset_camera_2d_position();
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}
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@ -112,7 +119,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamer
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamera3DPosition(JNIEnv *env, jclass clazz) {
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#ifdef TOOLS_ENABLED
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GameViewPlugin *game_view_plugin = Object::cast_to<GameViewPlugin>(EditorNode::get_singleton()->get_editor_main_screen()->get_plugin_by_name("Game"));
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GameViewPlugin *game_view_plugin = _get_game_view_plugin();
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if (game_view_plugin != nullptr && game_view_plugin->get_debugger().is_valid()) {
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game_view_plugin->get_debugger()->reset_camera_3d_position();
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}
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@ -121,7 +128,9 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_resetCamer
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JNIEXPORT void JNICALL Java_org_godotengine_godot_utils_GameMenuUtils_playMainScene(JNIEnv *env, jclass clazz) {
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#ifdef TOOLS_ENABLED
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EditorInterface::get_singleton()->play_main_scene();
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if (EditorInterface::get_singleton()) {
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EditorInterface::get_singleton()->play_main_scene();
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}
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#endif
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}
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}
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@ -1,7 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<style name="GodotEditorTheme" parent="@android:style/Theme.DeviceDefault.NoActionBar.Fullscreen">
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<item name ="android:windowDrawsSystemBarBackgrounds">false</item>
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<item name="android:statusBarColor">@android:color/transparent</item>
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<item name ="android:navigationBarColor">@android:color/transparent</item>
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</style>
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<style name="GodotEditorSplashScreenTheme" parent="Theme.SplashScreen.IconBackground">
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@ -664,6 +664,8 @@ class Godot(private val context: Context) {
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* Configuration change callback
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*/
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fun onConfigurationChanged(newConfig: Configuration) {
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renderView?.inputHandler?.onConfigurationChanged(newConfig)
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val newDarkMode = newConfig.uiMode.and(Configuration.UI_MODE_NIGHT_MASK) == Configuration.UI_MODE_NIGHT_YES
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if (darkMode != newDarkMode) {
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darkMode = newDarkMode
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@ -823,10 +825,11 @@ class Godot(private val context: Context) {
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* Returns true if `Vulkan` is used for rendering.
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*/
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private fun usesVulkan(): Boolean {
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var rendererSource = "ProjectSettings"
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var renderer = GodotLib.getGlobal("rendering/renderer/rendering_method")
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val rendererInfo = GodotLib.getRendererInfo()
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var renderingDeviceSource = "ProjectSettings"
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var renderingDevice = GodotLib.getGlobal("rendering/rendering_device/driver")
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var renderingDevice = rendererInfo[0]
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var rendererSource = "ProjectSettings"
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var renderer = rendererInfo[1]
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val cmdline = getCommandLine()
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var index = cmdline.indexOf("--rendering-method")
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if (index > -1 && cmdline.size > index + 1) {
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@ -189,6 +189,15 @@ public class GodotLib {
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*/
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public static native String getGlobal(String p_key);
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/**
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* Used to get info about the current rendering system.
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*
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* @return A String array with two elements:
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* [0] Rendering driver name.
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* [1] Rendering method.
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*/
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public static native String[] getRendererInfo();
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/**
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* Used to access Godot's editor settings.
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* @param settingKey Setting key
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@ -37,6 +37,7 @@ import org.godotengine.godot.GodotLib;
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import org.godotengine.godot.GodotRenderView;
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import android.content.Context;
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import android.content.res.Configuration;
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import android.hardware.Sensor;
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import android.hardware.SensorEvent;
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import android.hardware.SensorEventListener;
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@ -86,6 +87,8 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
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private int rotaryInputAxis = ROTARY_INPUT_VERTICAL_AXIS;
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private int cachedRotation = -1;
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public GodotInputHandler(Context context, Godot godot) {
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this.godot = godot;
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mInputManager = (InputManager)context.getSystemService(Context.INPUT_SERVICE);
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@ -741,10 +744,14 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
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return;
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}
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if (cachedRotation == -1) {
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updateCachedRotation();
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}
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float rotatedValue0 = 0f;
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float rotatedValue1 = 0f;
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float rotatedValue2 = 0f;
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switch (windowManager.getDefaultDisplay().getRotation()) {
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switch (cachedRotation) {
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case Surface.ROTATION_0:
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rotatedValue0 = values[0];
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rotatedValue1 = values[1];
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@ -776,4 +783,12 @@ public class GodotInputHandler implements InputManager.InputDeviceListener, Sens
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@Override
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public void onAccuracyChanged(Sensor sensor, int accuracy) {}
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private void updateCachedRotation() {
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cachedRotation = windowManager.getDefaultDisplay().getRotation();
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}
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public void onConfigurationChanged(Configuration newConfig) {
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updateCachedRotation();
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}
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}
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@ -474,6 +474,17 @@ JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *
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return env->NewStringUTF(setting_value.utf8().get_data());
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}
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JNIEXPORT jobjectArray JNICALL Java_org_godotengine_godot_GodotLib_getRendererInfo(JNIEnv *env, jclass clazz) {
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String rendering_driver = RenderingServer::get_singleton()->get_current_rendering_driver_name();
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String rendering_method = RenderingServer::get_singleton()->get_current_rendering_method();
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jobjectArray result = env->NewObjectArray(2, env->FindClass("java/lang/String"), nullptr);
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env->SetObjectArrayElement(result, 0, env->NewStringUTF(rendering_driver.utf8().get_data()));
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env->SetObjectArrayElement(result, 1, env->NewStringUTF(rendering_method.utf8().get_data()));
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return result;
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}
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
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String editor_setting_value = "";
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#ifdef TOOLS_ENABLED
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@ -61,6 +61,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz);
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path);
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JNIEXPORT jobjectArray JNICALL Java_org_godotengine_godot_GodotLib_getRendererInfo(JNIEnv *env, jclass clazz);
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key);
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setEditorSetting(JNIEnv *env, jclass clazz, jstring p_key, jobject p_data);
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JNIEXPORT jobject JNICALL Java_org_godotengine_godot_GodotLib_getEditorProjectMetadata(JNIEnv *env, jclass clazz, jstring p_section, jstring p_key, jobject p_default_value);
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