feat: updated engine version to 4.4
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parent
d08586768d
commit
ba58baf432
140 changed files with 108317 additions and 14666 deletions
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@ -979,6 +979,10 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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String project_path = ".";
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bool upwards = false;
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String debug_uri = "";
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#if defined(TOOLS_ENABLED) && defined(WINDOWS_ENABLED)
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bool test_rd_creation = false;
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bool test_rd_support = false;
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#endif
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bool skip_breakpoints = false;
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String main_pack;
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bool quiet_stdout = false;
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@ -1666,6 +1670,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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debug_canvas_item_redraw = true;
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} else if (arg == "--debug-stringnames") {
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StringName::set_debug_stringnames(true);
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#endif
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#if defined(TOOLS_ENABLED) && defined(WINDOWS_ENABLED)
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} else if (arg == "--test-rd-support") {
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test_rd_support = true;
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} else if (arg == "--test-rd-creation") {
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test_rd_creation = true;
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#endif
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} else if (arg == "--remote-debug") {
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if (N) {
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@ -1870,6 +1880,30 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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#endif
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}
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#if defined(TOOLS_ENABLED) && defined(WINDOWS_ENABLED)
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if (test_rd_support) {
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// Test Rendering Device creation and exit.
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OS::get_singleton()->set_crash_handler_silent();
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if (OS::get_singleton()->_test_create_rendering_device()) {
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exit_err = ERR_HELP;
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} else {
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exit_err = ERR_UNAVAILABLE;
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}
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goto error;
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} else if (test_rd_creation) {
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// Test OpenGL context and Rendering Device simultaneous creation and exit.
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OS::get_singleton()->set_crash_handler_silent();
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if (OS::get_singleton()->_test_create_rendering_device_and_gl()) {
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exit_err = ERR_HELP;
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} else {
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exit_err = ERR_UNAVAILABLE;
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}
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goto error;
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}
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#endif
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#ifdef TOOLS_ENABLED
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if (editor) {
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Engine::get_singleton()->set_editor_hint(true);
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@ -2030,14 +2064,20 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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Logger::set_flush_stdout_on_print(GLOBAL_GET("application/run/flush_stdout_on_print"));
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// Rendering drivers configuration.
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// Always include all supported drivers as hint, as this is used by the editor host platform
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// for project settings. For example, a Linux user should be able to configure that they want
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// to export for D3D12 on Windows and Metal on macOS even if their host platform can't use those.
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{
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// For now everything defaults to vulkan when available. This can change in future updates.
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GLOBAL_DEF_RST("rendering/rendering_device/driver", "auto");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, "auto,vulkan,d3d12"), "auto");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, "auto,vulkan"), "auto");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, "auto,vulkan"), "auto");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, "auto,metal,vulkan"), "auto");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, "auto,metal,vulkan"), "auto");
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// RenderingDevice driver overrides per platform.
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GLOBAL_DEF_RST("rendering/rendering_device/driver", "vulkan");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.windows", PROPERTY_HINT_ENUM, "vulkan,d3d12"), "vulkan");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.linuxbsd", PROPERTY_HINT_ENUM, "vulkan"), "vulkan");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.android", PROPERTY_HINT_ENUM, "vulkan"), "vulkan");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.ios", PROPERTY_HINT_ENUM, "metal,vulkan"), "metal");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/rendering_device/driver.macos", PROPERTY_HINT_ENUM, "metal,vulkan"), "metal");
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GLOBAL_DEF_RST("rendering/rendering_device/fallback_to_vulkan", true);
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GLOBAL_DEF_RST("rendering/rendering_device/fallback_to_d3d12", true);
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@ -2045,13 +2085,14 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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}
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{
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GLOBAL_DEF_RST("rendering/gl_compatibility/driver", "auto");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, "auto,opengl3,opengl3_angle"), "auto");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, "auto,opengl3,opengl3_es"), "auto");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, "auto,opengl3"), "auto");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, "auto,opengl3"), "auto");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, "auto,opengl3"), "auto");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, "auto,opengl3,opengl3_angle"), "auto");
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// GL Compatibility driver overrides per platform.
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GLOBAL_DEF_RST("rendering/gl_compatibility/driver", "opengl3");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.windows", PROPERTY_HINT_ENUM, "opengl3,opengl3_angle"), "opengl3");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.linuxbsd", PROPERTY_HINT_ENUM, "opengl3,opengl3_es"), "opengl3");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.web", PROPERTY_HINT_ENUM, "opengl3"), "opengl3");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.android", PROPERTY_HINT_ENUM, "opengl3"), "opengl3");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.ios", PROPERTY_HINT_ENUM, "opengl3"), "opengl3");
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GLOBAL_DEF_RST(PropertyInfo(Variant::STRING, "rendering/gl_compatibility/driver.macos", PROPERTY_HINT_ENUM, "opengl3,opengl3_angle"), "opengl3");
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GLOBAL_DEF_RST("rendering/gl_compatibility/nvidia_disable_threaded_optimization", true);
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GLOBAL_DEF_RST("rendering/gl_compatibility/fallback_to_angle", true);
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@ -2385,30 +2426,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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// always convert to lower case for consistency in the code
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rendering_driver = rendering_driver.to_lower();
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if (rendering_method == "gl_compatibility") {
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#ifdef GLES3_ENABLED
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if (rendering_driver == "auto") {
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rendering_driver = "opengl3";
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}
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#endif
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} else {
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#ifdef METAL_ENABLED
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if (rendering_driver == "auto") {
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rendering_driver = "metal";
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}
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#endif
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#ifdef VULKAN_ENABLED
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if (rendering_driver == "auto") {
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rendering_driver = "vulkan";
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}
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#endif
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#ifdef D3D12_ENABLED
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if (rendering_driver == "auto") {
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rendering_driver = "d3d12";
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}
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#endif
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}
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OS::get_singleton()->set_current_rendering_driver_name(rendering_driver);
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OS::get_singleton()->set_current_rendering_method(rendering_method);
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