doc: Misc updates for AnimationNode* and others

- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
This commit is contained in:
Rémi Verschelde 2020-01-23 11:14:14 +01:00
parent 46820527de
commit ba177ccaec
111 changed files with 256 additions and 420 deletions

View file

@ -2,7 +2,7 @@
<class name="BitmapFont" inherits="Font" category="Core" version="3.2">
<brief_description>
Renders text using fonts under the [url=https://www.angelcode.com/products/bmfont/]BMFont[/url] format.
Handles files with the [code].fnt[/code] extension
Handles files with the [code].fnt[/code] extension.
</brief_description>
<description>
Renders text using [code]*.fnt[/code] fonts containing texture atlases. Supports distance fields. For using vector font files like TTF directly, see [DynamicFont].