doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
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106 changed files with 403 additions and 407 deletions
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@ -75,7 +75,7 @@
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Bottom margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
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</member>
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<member name="drag_margin_h_enabled" type="bool" setter="set_h_drag_enabled" getter="is_h_drag_enabled" default="true">
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If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins. Default value: [code]true[/code].
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If [code]true[/code], the camera only moves when reaching the horizontal drag margins. If [code]false[/code], the camera moves horizontally regardless of margins.
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</member>
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<member name="drag_margin_left" type="float" setter="set_drag_margin" getter="get_drag_margin" default="0.2">
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Left margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
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@ -87,16 +87,16 @@
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Top margin needed to drag the camera. A value of [code]1[/code] makes the camera move only when reaching the edge of the screen.
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</member>
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<member name="drag_margin_v_enabled" type="bool" setter="set_v_drag_enabled" getter="is_v_drag_enabled" default="true">
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If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins. Default value: [code]true[/code].
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If [code]true[/code], the camera only moves when reaching the vertical drag margins. If [code]false[/code], the camera moves vertically regardless of margins.
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</member>
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<member name="editor_draw_drag_margin" type="bool" setter="set_margin_drawing_enabled" getter="is_margin_drawing_enabled" default="false">
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If [code]true[/code], draws the camera's drag margin rectangle in the editor. Default value: [code]false[/code].
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If [code]true[/code], draws the camera's drag margin rectangle in the editor.
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</member>
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<member name="editor_draw_limits" type="bool" setter="set_limit_drawing_enabled" getter="is_limit_drawing_enabled" default="false">
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If [code]true[/code], draws the camera's limits rectangle in the editor. Default value: [code]true[/code].
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If [code]true[/code], draws the camera's limits rectangle in the editor.
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</member>
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<member name="editor_draw_screen" type="bool" setter="set_screen_drawing_enabled" getter="is_screen_drawing_enabled" default="true">
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If [code]true[/code], draws the camera's screen rectangle in the editor. Default value: [code]false[/code].
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If [code]true[/code], draws the camera's screen rectangle in the editor.
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</member>
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<member name="limit_bottom" type="int" setter="set_limit" getter="get_limit" default="10000000">
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Bottom scroll limit in pixels. The camera stops moving when reaching this value.
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@ -108,7 +108,7 @@
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Right scroll limit in pixels. The camera stops moving when reaching this value.
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</member>
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<member name="limit_smoothed" type="bool" setter="set_limit_smoothing_enabled" getter="is_limit_smoothing_enabled" default="false">
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If [code]true[/code], the camera smoothly stops when reaches its limits. Default value: [code]false[/code].
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If [code]true[/code], the camera smoothly stops when reaches its limits.
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</member>
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<member name="limit_top" type="int" setter="set_limit" getter="get_limit" default="-10000000">
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Top scroll limit in pixels. The camera stops moving when reaching this value.
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@ -117,18 +117,18 @@
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The camera's offset, useful for looking around or camera shake animations.
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</member>
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<member name="offset_h" type="float" setter="set_h_offset" getter="get_h_offset" default="0.0">
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The horizontal offset of the camera, relative to the drag margins. Default value: [code]0[/code].
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The horizontal offset of the camera, relative to the drag margins.
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</member>
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<member name="offset_v" type="float" setter="set_v_offset" getter="get_v_offset" default="0.0">
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The vertical offset of the camera, relative to the drag margins. Default value: [code]0[/code].
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The vertical offset of the camera, relative to the drag margins.
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</member>
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<member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Camera2D.Camera2DProcessMode" default="1">
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</member>
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<member name="rotating" type="bool" setter="set_rotating" getter="is_rotating" default="false">
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If [code]true[/code], the camera rotates with the target. Default value: [code]false[/code].
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If [code]true[/code], the camera rotates with the target.
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</member>
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<member name="smoothing_enabled" type="bool" setter="set_enable_follow_smoothing" getter="is_follow_smoothing_enabled" default="false">
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If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed]. Default value: [code]false[/code].
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If [code]true[/code], the camera smoothly moves towards the target at [member smoothing_speed].
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</member>
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<member name="smoothing_speed" type="float" setter="set_follow_smoothing" getter="get_follow_smoothing" default="5.0">
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Speed in pixels per second of the camera's smoothing effect when [member smoothing_enabled] is [code]true[/code].
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