Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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parent
7bb963efe9
commit
b8be7903f3
28 changed files with 3529 additions and 3100 deletions
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@ -252,11 +252,11 @@ public:
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#undef ServerName
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#undef server_name
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#define ServerName RendererStorage
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#define server_name RSG::storage
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#define ServerName RendererMeshStorage
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#define server_name RSG::mesh_storage
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virtual RID mesh_create_from_surfaces(const Vector<SurfaceData> &p_surfaces, int p_blend_shape_count = 0) override {
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RID mesh = RSG::storage->mesh_allocate();
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RID mesh = RSG::mesh_storage->mesh_allocate();
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// TODO once we have RSG::mesh_storage, add can_create_resources_async and call here instead of texture_storage!!
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@ -264,16 +264,16 @@ public:
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if (Thread::get_caller_id() == server_thread) {
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command_queue.flush_if_pending();
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}
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RSG::storage->mesh_initialize(mesh);
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RSG::storage->mesh_set_blend_shape_count(mesh, p_blend_shape_count);
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RSG::mesh_storage->mesh_initialize(mesh);
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RSG::mesh_storage->mesh_set_blend_shape_count(mesh, p_blend_shape_count);
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for (int i = 0; i < p_surfaces.size(); i++) {
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RSG::storage->mesh_add_surface(mesh, p_surfaces[i]);
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RSG::mesh_storage->mesh_add_surface(mesh, p_surfaces[i]);
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}
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} else {
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command_queue.push(RSG::storage, &RendererStorage::mesh_initialize, mesh);
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command_queue.push(RSG::storage, &RendererStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count);
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command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_initialize, mesh);
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command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_set_blend_shape_count, mesh, p_blend_shape_count);
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for (int i = 0; i < p_surfaces.size(); i++) {
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command_queue.push(RSG::storage, &RendererStorage::mesh_add_surface, mesh, p_surfaces[i]);
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command_queue.push(RSG::mesh_storage, &RendererMeshStorage::mesh_add_surface, mesh, p_surfaces[i]);
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}
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}
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@ -348,6 +348,11 @@ public:
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FUNC2(skeleton_set_base_transform_2d, RID, const Transform2D &)
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/* Light API */
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#undef ServerName
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#undef server_name
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#define ServerName RendererStorage
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#define server_name RSG::storage
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FUNCRIDSPLIT(directional_light)
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FUNCRIDSPLIT(omni_light)
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