Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
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28 changed files with 3529 additions and 3100 deletions
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@ -5501,7 +5501,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto
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GeometryInstance *gi = geometry_instance_create(p_base);
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uint32_t sc = RSG::storage->mesh_get_surface_count(p_base);
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uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base);
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Vector<RID> materials;
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materials.resize(sc);
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