Support output to HDR monitors
Co-authored-by: Alvin Wong <alvinhochun@gmail.com> Co-authored-by: Allen Pestaluky <allenpestaluky@gmail.com>
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65 changed files with 1579 additions and 233 deletions
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@ -2085,8 +2085,16 @@ SceneTree::SceneTree() {
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const bool transparent_background = GLOBAL_DEF("rendering/viewport/transparent_background", false);
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root->set_transparent_background(transparent_background);
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// Enable HDR if requested.
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const bool hdr_requested = GLOBAL_GET("display/window/hdr/request_hdr_output");
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DisplayServer::get_singleton()->window_request_hdr_output(hdr_requested);
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const bool use_hdr_2d = GLOBAL_GET("rendering/viewport/hdr_2d");
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root->set_use_hdr_2d(use_hdr_2d);
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root->set_use_hdr_2d(use_hdr_2d || hdr_requested);
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if (hdr_requested && !use_hdr_2d) {
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WARN_PRINT_ED("HDR 2D was automatically enabled because HDR output was requested in project settings. To avoid this warning, enable rendering/viewport/hdr_2d in the Project Settings.");
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}
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const int ssaa_mode = GLOBAL_DEF_BASIC(PropertyInfo(Variant::INT, "rendering/anti_aliasing/quality/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast),SMAA (Average)"), 0);
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root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
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