Clean up the XR features parameters from core
Following on the previous commit, the XR features logic have now be moved to the Godot OpenXR loader plugin. See https://github.com/GodotVR/godot_openxr_loaders/pull/38
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4 changed files with 0 additions and 105 deletions
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@ -584,12 +584,6 @@
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<member name="version/name" type="String" setter="" getter="">
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Application version visible to the user.
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</member>
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<member name="xr_features/hand_tracking" type="int" setter="" getter="">
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</member>
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<member name="xr_features/hand_tracking_frequency" type="int" setter="" getter="">
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</member>
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<member name="xr_features/passthrough" type="int" setter="" getter="">
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</member>
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<member name="xr_features/xr_mode" type="int" setter="" getter="">
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</member>
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</members>
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