Safe margin cleanup
Safe margin property on CharacterBody only, used as argument in move_and_collide. Removed kinematic_safe_margin in 3D physics server, not really useful and now harmonized with 2D.
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17 changed files with 90 additions and 134 deletions
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@ -443,14 +443,6 @@
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Returns the [PhysicsDirectBodyState3D] of the body.
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</description>
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</method>
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<method name="body_get_kinematic_safe_margin" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<description>
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</description>
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</method>
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<method name="body_get_max_contacts_reported" qualifiers="const">
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<return type="int">
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</return>
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@ -661,16 +653,6 @@
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Sets the function used to calculate physics for an object, if that object allows it (see [method body_set_omit_force_integration]).
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</description>
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</method>
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<method name="body_set_kinematic_safe_margin">
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<return type="void">
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</return>
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<argument index="0" name="body" type="RID">
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</argument>
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<argument index="1" name="margin" type="float">
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</argument>
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<description>
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</description>
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</method>
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<method name="body_set_max_contacts_reported">
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<return type="void">
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</return>
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