Implement native extension system

* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
This commit is contained in:
reduz 2021-06-19 12:58:49 -03:00
parent c8444c3ee0
commit b1d15c51bc
50 changed files with 3316 additions and 224 deletions

View file

@ -164,7 +164,7 @@ typedef void (*godot_validated_keyed_getter)(const godot_variant *p_base, const
typedef bool (*godot_validated_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key, bool *r_valid);
typedef void (*godot_ptr_keyed_setter)(void *p_base, const void *p_key, const void *p_value);
typedef void (*godot_ptr_keyed_getter)(const void *p_base, const void *p_key, void *r_value);
typedef bool (*godot_ptr_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key);
typedef uint32_t (*godot_ptr_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key);
typedef void (*godot_validated_utility_function)(godot_variant *r_return, const godot_variant **p_arguments, int p_argument_count);
typedef void (*godot_ptr_utility_function)(void *r_return, const void **p_arguments, int p_argument_count);