Cleanup of c# api files and bindings generator
- We no longer generate RID and NodePath C# classes. Both will be maintained manually. - We no longer generate C# declarations and runtime registration of internal calls for the following classes: RID, NodePath, String, GD, SignalAwaiter and Godot.Object (partial base). - We no longer auto-generate the base members of Godot.Object. They will be maintained manually as a partial class. This makes it easier to maintain these C# classes and their internal calls, as well as the bindings generator which no longer generates C# classes that don't derive from Godot Object, and it no longer generates the Godot.Object base members (which where unreadable in the bindings generator code). - Added missing 'RID(Object from)' constructor to the RID C# class. - Replaced MONO_GLUE_DISABLED constant macro with MONO_GLUE_ENABLED. - Add sources in module/mono/glue even if glue is disabled, but surround glue files with ifdef MONO_GLUE_ENABLED.
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27 changed files with 1410 additions and 754 deletions
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@ -57,6 +57,7 @@ def make_cs_files_header(src, dst):
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env_mono.add_source_files(env.modules_sources, '*.cpp')
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env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
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env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
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env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
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@ -72,9 +73,7 @@ vars.Update(env_mono)
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# Glue sources
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if env_mono['mono_glue']:
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env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
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else:
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env_mono.Append(CPPDEFINES=['MONO_GLUE_DISABLED'])
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env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])
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if ARGUMENTS.get('yolo_copy', False):
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env_mono.Append(CPPDEFINES=['YOLO_COPY'])
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