diff --git a/justfile b/justfile index 5bd11c06..6b0fc5a4 100644 --- a/justfile +++ b/justfile @@ -14,7 +14,7 @@ run: build release-linux: build # Compiling Linux Release - cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" + cd engine/ && scons platform=linuxbsd target=template_release arch=x86_64 linker=mold use_llvm=yes custom_modules="../modules" # Preparing Build Environment sed -i "s!templatepath!{{`realpath engine/bin/godot.linuxbsd.template_release.x86_64.llvm`}}!" project/export_presets.cfg rm -rf build && mkdir build @@ -26,14 +26,14 @@ release-linux: build release-windows: build # Compiling Windows Release - cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules" + cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold custom_modules="../modules" # Preparing Build Environment - sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg + sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!" project/export_presets.cfg rm -rf build && mkdir build engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/* # Resetting Build Environment touch build/.gitkeep - sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg + sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64`}}!templatepath!" project/export_presets.cfg # Completed Windows Release Build initialize-template projectname: