Vulkan: Fix CanvasItem::use_parent_material
The "Use Parent Material" option now does something when enabled on a CanvasItem. As before, it's not just limited to a node's direct parent but can move up the tree until it finds a material. Also corrected a typo in rendering_device_vulkan.h that didn't merit its own commit.
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2 changed files with 7 additions and 5 deletions
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@ -812,7 +812,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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// When using split command lists, this is
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// implemented internally using secondary command
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// buffers. As they can be created in threads,
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// each needs it's own command pool.
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// each needs its own command pool.
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struct SplitDrawListAllocator {
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VkCommandPool command_pool = VK_NULL_HANDLE;
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