Implement placeholder assets
* Placeholder textures * Placeholder meshes * Placeholder material This PR is the first step towards implementing https://github.com/godotengine/godot-proposals/issues/2756 It adds an asset type that uses no resources, which can be used to replace the existing ones on export for using on the upcoming server export.
This commit is contained in:
parent
d01e4124eb
commit
b02c7387c7
15 changed files with 395 additions and 0 deletions
13
doc/classes/PlaceholderMesh.xml
Normal file
13
doc/classes/PlaceholderMesh.xml
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="PlaceholderMesh" inherits="Mesh" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||||
<brief_description>
|
||||
</brief_description>
|
||||
<description>
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="aabb" type="AABB" setter="set_aabb" getter="get_aabb" default="AABB(0, 0, 0, 0, 0, 0)">
|
||||
</member>
|
||||
</members>
|
||||
</class>
|
||||
Loading…
Add table
Add a link
Reference in a new issue