Merge pull request #64354 from Mickeon/rename-navigation-distance
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commit
af88438c71
16 changed files with 40 additions and 40 deletions
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@ -126,7 +126,7 @@
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<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
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A bitfield determining what navigation layers of navigation regions this agent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new navigation layers.
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</member>
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<member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="500.0">
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<member name="neighbor_distance" type="float" setter="set_neighbor_distance" getter="get_neighbor_distance" default="500.0">
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The distance to search for other agents.
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</member>
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<member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="1.0">
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@ -136,7 +136,7 @@
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The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
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The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_dist]).
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The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
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Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
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</member>
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<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
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@ -132,7 +132,7 @@
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<member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
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A bitfield determining what navigation layers of navigation regions this NavigationAgent will use to calculate path. Changing it runtime will clear current navigation path and generate new one, according to new navigation layers.
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</member>
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<member name="neighbor_dist" type="float" setter="set_neighbor_dist" getter="get_neighbor_dist" default="50.0">
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<member name="neighbor_distance" type="float" setter="set_neighbor_distance" getter="get_neighbor_distance" default="50.0">
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The distance to search for other agents.
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</member>
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<member name="path_desired_distance" type="float" setter="set_path_desired_distance" getter="get_path_desired_distance" default="1.0">
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@ -142,7 +142,7 @@
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The maximum distance the agent is allowed away from the ideal path to the final location. This can happen due to trying to avoid collisions. When the maximum distance is exceeded, it recalculates the ideal path.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_dist]).
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The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
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Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.
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</member>
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<member name="target_desired_distance" type="float" setter="set_target_desired_distance" getter="get_target_desired_distance" default="1.0">
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@ -72,10 +72,10 @@
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Sets the maximum speed of the agent. Must be positive.
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</description>
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</method>
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<method name="agent_set_neighbor_dist" qualifiers="const">
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<method name="agent_set_neighbor_distance" qualifiers="const">
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<return type="void" />
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<param index="0" name="agent" type="RID" />
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<param index="1" name="dist" type="float" />
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<param index="1" name="distance" type="float" />
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<description>
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Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
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</description>
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@ -72,10 +72,10 @@
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Sets the maximum speed of the agent. Must be positive.
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</description>
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</method>
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<method name="agent_set_neighbor_dist" qualifiers="const">
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<method name="agent_set_neighbor_distance" qualifiers="const">
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<return type="void" />
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<param index="0" name="agent" type="RID" />
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<param index="1" name="dist" type="float" />
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<param index="1" name="distance" type="float" />
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<description>
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Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
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</description>
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