Remove unused shadow_color property from Light3D

This shadow color property was no longer effective since the shaders
were optimized to improve occupancy.
This commit is contained in:
Hugo Locurcio 2021-06-08 23:20:09 +02:00
parent 71835906dd
commit aea104deb7
No known key found for this signature in database
GPG key ID: 39E8F8BE30B0A49C
20 changed files with 3 additions and 120 deletions

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@ -131,15 +131,6 @@ Color Light3D::get_color() const {
return color;
}
void Light3D::set_shadow_color(const Color &p_shadow_color) {
shadow_color = p_shadow_color;
RS::get_singleton()->light_set_shadow_color(light, p_shadow_color);
}
Color Light3D::get_shadow_color() const {
return shadow_color;
}
void Light3D::set_shadow_reverse_cull_face(bool p_enable) {
reverse_cull = p_enable;
RS::get_singleton()->light_set_reverse_cull_face_mode(light, reverse_cull);
@ -232,7 +223,7 @@ bool Light3D::is_editor_only() const {
}
void Light3D::_validate_property(PropertyInfo &property) const {
if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) {
if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) {
property.usage = PROPERTY_USAGE_NO_EDITOR;
}
@ -282,9 +273,6 @@ void Light3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shadow_reverse_cull_face", "enable"), &Light3D::set_shadow_reverse_cull_face);
ClassDB::bind_method(D_METHOD("get_shadow_reverse_cull_face"), &Light3D::get_shadow_reverse_cull_face);
ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light3D::set_shadow_color);
ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light3D::get_shadow_color);
ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light3D::set_bake_mode);
ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light3D::get_bake_mode);
@ -304,7 +292,6 @@ void Light3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face");