Update docs

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Bojidar Marinov 2018-01-12 00:38:35 +02:00
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71 changed files with 695 additions and 3092 deletions

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" ?>
xml version="1.0" encoding="UTF-8" ?>
<class name="SceneTree" inherits="MainLoop" category="Core" version="3.0-beta">
<brief_description>
</brief_description>
@ -57,18 +57,6 @@
<description>
</description>
</method>
<method name="get_current_scene" qualifiers="const">
<return type="Node">
</return>
<description>
</description>
</method>
<method name="get_edited_scene_root" qualifiers="const">
<return type="Node">
</return>
<description>
</description>
</method>
<method name="get_frame" qualifiers="const">
<return type="int">
</return>
@ -101,12 +89,6 @@
<description>
</description>
</method>
<method name="get_root" qualifiers="const">
<return type="Viewport">
</return>
<description>
</description>
</method>
<method name="get_rpc_sender_id" qualifiers="const">
<return type="int">
</return>
@ -128,18 +110,6 @@
Returns true if there is a [NetworkedMultiplayerPeer] set (with [method SceneTree.set_network_peer]).
</description>
</method>
<method name="is_debugging_collisions_hint" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_debugging_navigation_hint" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_input_handled">
<return type="bool">
</return>
@ -153,24 +123,6 @@
Returns true if this SceneTree's [NetworkedMultiplayerPeer] is in server mode (listening for connections).
</description>
</method>
<method name="is_paused" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_refusing_new_network_connections" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="is_using_font_oversampling" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="notify_group">
<return type="void">
</return>
@ -221,38 +173,6 @@
<description>
</description>
</method>
<method name="set_current_scene">
<return type="void">
</return>
<argument index="0" name="child_node" type="Node">
</argument>
<description>
</description>
</method>
<method name="set_debug_collisions_hint">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_debug_navigation_hint">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_edited_scene_root">
<return type="void">
</return>
<argument index="0" name="scene" type="Node">
</argument>
<description>
</description>
</method>
<method name="set_group">
<return type="void">
</return>
@ -285,23 +205,6 @@
<description>
</description>
</method>
<method name="set_network_peer">
<return type="void">
</return>
<argument index="0" name="peer" type="NetworkedMultiplayerPeer">
</argument>
<description>
Set the peer object to handle the RPC system (effectively enabling networking). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
</description>
</method>
<method name="set_pause">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_quit_on_go_back">
<return type="void">
</return>
@ -310,14 +213,6 @@
<description>
</description>
</method>
<method name="set_refuse_new_network_connections">
<return type="void">
</return>
<argument index="0" name="refuse" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_screen_stretch">
<return type="void">
</return>
@ -332,15 +227,28 @@
<description>
</description>
</method>
<method name="set_use_font_oversampling">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="current_scene" type="Node" setter="set_current_scene" getter="get_current_scene">
</member>
<member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint">
</member>
<member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint">
</member>
<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
</member>
<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
</member>
<member name="paused" type="bool" setter="set_pause" getter="is_paused">
</member>
<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections">
</member>
<member name="root" type="Viewport" setter="" getter="get_root">
</member>
<member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling">
</member>
</members>
<signals>
<signal name="connected_to_server">
<description>