Update docs
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71 changed files with 695 additions and 3092 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
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xml version="1.0" encoding="UTF-8" ?>
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<class name="SceneTree" inherits="MainLoop" category="Core" version="3.0-beta">
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<brief_description>
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</brief_description>
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@ -57,18 +57,6 @@
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<description>
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</description>
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</method>
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<method name="get_current_scene" qualifiers="const">
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<return type="Node">
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</return>
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<description>
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</description>
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</method>
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<method name="get_edited_scene_root" qualifiers="const">
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<return type="Node">
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</return>
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<description>
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</description>
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</method>
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<method name="get_frame" qualifiers="const">
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<return type="int">
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</return>
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@ -101,12 +89,6 @@
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<description>
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</description>
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</method>
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<method name="get_root" qualifiers="const">
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<return type="Viewport">
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</return>
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<description>
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</description>
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</method>
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<method name="get_rpc_sender_id" qualifiers="const">
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<return type="int">
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</return>
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@ -128,18 +110,6 @@
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Returns true if there is a [NetworkedMultiplayerPeer] set (with [method SceneTree.set_network_peer]).
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</description>
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</method>
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<method name="is_debugging_collisions_hint" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_debugging_navigation_hint" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_input_handled">
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<return type="bool">
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</return>
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@ -153,24 +123,6 @@
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Returns true if this SceneTree's [NetworkedMultiplayerPeer] is in server mode (listening for connections).
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</description>
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</method>
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<method name="is_paused" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_refusing_new_network_connections" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_using_font_oversampling" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="notify_group">
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<return type="void">
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</return>
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@ -221,38 +173,6 @@
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<description>
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</description>
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</method>
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<method name="set_current_scene">
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<return type="void">
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</return>
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<argument index="0" name="child_node" type="Node">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_debug_collisions_hint">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_debug_navigation_hint">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_edited_scene_root">
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<return type="void">
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</return>
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<argument index="0" name="scene" type="Node">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_group">
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<return type="void">
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</return>
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@ -285,23 +205,6 @@
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<description>
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</description>
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</method>
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<method name="set_network_peer">
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<return type="void">
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</return>
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<argument index="0" name="peer" type="NetworkedMultiplayerPeer">
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</argument>
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<description>
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Set the peer object to handle the RPC system (effectively enabling networking). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
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</description>
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</method>
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<method name="set_pause">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_quit_on_go_back">
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<return type="void">
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</return>
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@ -310,14 +213,6 @@
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<description>
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</description>
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</method>
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<method name="set_refuse_new_network_connections">
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<return type="void">
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</return>
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<argument index="0" name="refuse" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_screen_stretch">
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<return type="void">
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</return>
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@ -332,15 +227,28 @@
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<description>
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</description>
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</method>
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<method name="set_use_font_oversampling">
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<return type="void">
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</return>
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<argument index="0" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="current_scene" type="Node" setter="set_current_scene" getter="get_current_scene">
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</member>
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<member name="debug_collisions_hint" type="bool" setter="set_debug_collisions_hint" getter="is_debugging_collisions_hint">
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</member>
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<member name="debug_navigation_hint" type="bool" setter="set_debug_navigation_hint" getter="is_debugging_navigation_hint">
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</member>
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<member name="edited_scene_root" type="Node" setter="set_edited_scene_root" getter="get_edited_scene_root">
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</member>
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<member name="network_peer" type="NetworkedMultiplayerPeer" setter="set_network_peer" getter="get_network_peer">
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The peer object to handle the RPC system (effectively enabling networking when set). Depending on the peer itself, the SceneTree will become a network server (check with [method is_network_server()]) and will set root node's network mode to master (see NETWORK_MODE_* constants in [Node]), or it will become a regular peer with root node set to slave. All child nodes are set to inherit the network mode by default. Handling of networking-related events (connection, disconnection, new clients) is done by connecting to SceneTree's signals.
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</member>
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<member name="paused" type="bool" setter="set_pause" getter="is_paused">
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</member>
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<member name="refuse_new_network_connections" type="bool" setter="set_refuse_new_network_connections" getter="is_refusing_new_network_connections">
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</member>
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<member name="root" type="Viewport" setter="" getter="get_root">
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</member>
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<member name="use_font_oversampling" type="bool" setter="set_use_font_oversampling" getter="is_using_font_oversampling">
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</member>
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</members>
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<signals>
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<signal name="connected_to_server">
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<description>
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