Merge pull request #62834 from RandomShaper/fix_vk_sky_error
Bind correct default resource type in GI
This commit is contained in:
commit
abe8b88702
3 changed files with 37 additions and 4 deletions
|
|
@ -3352,7 +3352,11 @@ void GI::init(RendererSceneSkyRD *p_sky) {
|
|||
RD::Uniform u;
|
||||
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
|
||||
u.binding = 0;
|
||||
u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
|
||||
if (p_sky->sky_use_cubemap_array) {
|
||||
u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_WHITE));
|
||||
} else {
|
||||
u.append_id(texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_CUBEMAP_WHITE));
|
||||
}
|
||||
uniforms.push_back(u);
|
||||
}
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue