Make {call,set,notify}_group() immediate by default
This results in less surprising behavior out of the box. Internal usages were modified to keep the existing behavior identical there.
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9 changed files with 37 additions and 32 deletions
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@ -217,8 +217,6 @@ void Camera3D::make_current() {
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}
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get_viewport()->_camera_3d_set(this);
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//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
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}
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void Camera3D::clear_current(bool p_enable_next) {
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