Make {call,set,notify}_group() immediate by default

This results in less surprising behavior out of the box.

Internal usages were modified to keep the existing behavior
identical there.
This commit is contained in:
Hugo Locurcio 2021-08-12 23:40:13 +02:00
parent 174c14762f
commit aabbb40009
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GPG key ID: 39E8F8BE30B0A49C
9 changed files with 37 additions and 32 deletions

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@ -217,8 +217,6 @@ void Camera3D::make_current() {
}
get_viewport()->_camera_3d_set(this);
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
void Camera3D::clear_current(bool p_enable_next) {