Optimize reverb by removing stray volatile from the undenormalize function signature.
This commit is contained in:
parent
b377562b52
commit
a9745aac5c
1 changed files with 1 additions and 1 deletions
|
|
@ -33,7 +33,7 @@
|
|||
#include "core/math/vector2.h"
|
||||
#include "core/typedefs.h"
|
||||
|
||||
static inline float undenormalize(volatile float f) {
|
||||
static _FORCE_INLINE_ float undenormalize(float f) {
|
||||
union {
|
||||
uint32_t i;
|
||||
float f;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue