Renaming of servers for coherency.

VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
This commit is contained in:
Juan Linietsky 2020-03-27 15:21:27 -03:00
parent 307b1b3a58
commit a6f3bc7c69
390 changed files with 10701 additions and 10702 deletions

View file

@ -36,7 +36,7 @@
#include "scene/resources/ray_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/world_margin_shape_3d.h"
#include "servers/visual_server.h"
#include "servers/rendering_server.h"
//TODO: Implement CylinderShape and HeightMapShape?
#include "core/math/quick_hull.h"
#include "mesh_instance_3d.h"
@ -196,7 +196,7 @@ bool CollisionShape3D::is_disabled() const {
CollisionShape3D::CollisionShape3D() {
//indicator = VisualServer::get_singleton()->mesh_create();
//indicator = RenderingServer::get_singleton()->mesh_create();
disabled = false;
debug_shape = NULL;
parent = NULL;
@ -207,7 +207,7 @@ CollisionShape3D::CollisionShape3D() {
CollisionShape3D::~CollisionShape3D() {
if (!shape.is_null())
shape->unregister_owner(this);
//VisualServer::get_singleton()->free(indicator);
//RenderingServer::get_singleton()->free(indicator);
}
void CollisionShape3D::_update_debug_shape() {