Reorder PropertyHint enum to avoid breaking compat

Also syncs the Core enum with the C# enum for the source generators.
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Raul Santos 2023-05-12 01:37:59 +02:00
parent fd4a06c515
commit a34207b812
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3 changed files with 28 additions and 27 deletions

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@ -86,7 +86,8 @@ namespace Godot.SourceGenerators
NodeType = 34,
HideQuaternionEdit = 35,
Password = 36,
Max = 37
LayersAvoidance = 37,
Max = 38
}
[Flags]