Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
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3 changed files with 28 additions and 27 deletions
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@ -86,7 +86,8 @@ namespace Godot.SourceGenerators
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NodeType = 34,
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HideQuaternionEdit = 35,
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Password = 36,
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Max = 37
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LayersAvoidance = 37,
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Max = 38
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}
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[Flags]
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