Improve use of Ref.is_null/valid
Use `is_null` over `!is_valid` and vice versa.
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177 changed files with 517 additions and 519 deletions
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@ -51,7 +51,7 @@ void CollisionObject2D::_notification(int p_what) {
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if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
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Ref<World2D> world_ref = get_world_2d();
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ERR_FAIL_COND(!world_ref.is_valid());
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ERR_FAIL_COND(world_ref.is_null());
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RID space = world_ref->get_space();
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if (area) {
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PhysicsServer2D::get_singleton()->area_set_space(rid, space);
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