Added EditorCommandPalette
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parent
504eb48214
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a0a019a998
15 changed files with 576 additions and 59 deletions
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@ -32,6 +32,7 @@
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#include "core/input/input_map.h"
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#include "core/os/keyboard.h"
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#include "scene/gui/shortcut.h"
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const int InputEvent::DEVICE_ID_TOUCH_MOUSE = -1;
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const int InputEvent::DEVICE_ID_INTERNAL = -2;
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@ -1512,3 +1513,26 @@ void InputEventMIDI::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_number"), "set_controller_number", "get_controller_number");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_value"), "set_controller_value", "get_controller_value");
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}
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///////////////////////////////////
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void InputEventShortcut::set_shortcut(Ref<Shortcut> p_shortcut) {
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shortcut = p_shortcut;
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emit_changed();
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}
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Ref<Shortcut> InputEventShortcut::get_shortcut() {
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return shortcut;
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}
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bool InputEventShortcut::is_pressed() const {
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return true;
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}
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String InputEventShortcut::as_text() const {
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return vformat(RTR("Input Event with Shortcut=%s"), shortcut->get_as_text());
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}
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String InputEventShortcut::to_string() {
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return vformat("InputEventShortcut: shortcut=%s", shortcut->get_as_text());
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}
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@ -42,6 +42,8 @@
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* The events are pretty obvious.
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*/
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class Shortcut;
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/**
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* Input Modifier Status
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* for keyboard/mouse events.
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@ -538,4 +540,18 @@ public:
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InputEventMIDI() {}
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};
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class InputEventShortcut : public InputEvent {
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GDCLASS(InputEventShortcut, InputEvent);
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Ref<Shortcut> shortcut;
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public:
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void set_shortcut(Ref<Shortcut> p_shortcut);
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Ref<Shortcut> get_shortcut();
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virtual bool is_pressed() const override;
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virtual String as_text() const override;
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virtual String to_string() override;
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};
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#endif // INPUT_EVENT_H
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