Remove [Signal] attribute from events
- Remove event as a valid target of `SignalAttribute` - Stop adding the `[Signal]` attribute to events in bindings_generator - Make bindings_generator use the `EventHandler` suffix to be consistent with the C# source generator - Remove obsolete comment about the signal's delegate name
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3 changed files with 3 additions and 7 deletions
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@ -2,6 +2,6 @@ using System;
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namespace Godot
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{
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[AttributeUsage(AttributeTargets.Delegate | AttributeTargets.Event)]
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[AttributeUsage(AttributeTargets.Delegate)]
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public class SignalAttribute : Attribute { }
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}
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