More visual script work

-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
This commit is contained in:
Juan Linietsky 2016-08-25 17:45:20 -03:00
parent 41a58f7935
commit 9c6175db11
35 changed files with 1707 additions and 252 deletions

View file

@ -179,6 +179,15 @@ bool GDScript::can_instance() const {
}
Ref<Script> GDScript::get_base_script() const {
if (_base) {
return Ref<GDScript>( _base );
} else {
return Ref<Script>();
}
}
StringName GDScript::get_instance_base_type() const {
if (native.is_valid())

View file

@ -162,6 +162,8 @@ public:
Variant _new(const Variant** p_args,int p_argcount,Variant::CallError& r_error);
virtual bool can_instance() const;
virtual Ref<Script> get_base_script() const;
virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
virtual ScriptInstance* instance_create(Object *p_this);
virtual bool instance_has(const Object *p_this) const;