[Doc] Fix some incorrect uses of "children"
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12 changed files with 21 additions and 21 deletions
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@ -35,7 +35,7 @@
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If this GLTF node is a camera, the index of the [GLTFCamera] in the [GLTFState] that describes the camera's properties. If -1, this node is not a camera.
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</member>
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<member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array()">
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The indices of the children nodes in the [GLTFState]. If this GLTF node has no children, this will be an empty array.
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The indices of the child nodes in the [GLTFState]. If this GLTF node has no children, this will be an empty array.
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</member>
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<member name="height" type="int" setter="set_height" getter="get_height" default="-1">
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How deep into the node hierarchy this node is. A root node will have a height of 0, its children will have a height of 1, and so on. If -1, the height has not been calculated.
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