bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503.
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52 changed files with 1481 additions and 443 deletions
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thirdparty/bullet/btLinearMathAll.cpp
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thirdparty/bullet/btLinearMathAll.cpp
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#include "LinearMath/btAlignedAllocator.cpp"
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#include "LinearMath/btGeometryUtil.cpp"
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#include "LinearMath/btSerializer.cpp"
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#include "LinearMath/btVector3.cpp"
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#include "LinearMath/btConvexHull.cpp"
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#include "LinearMath/btPolarDecomposition.cpp"
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#include "LinearMath/btSerializer64.cpp"
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#include "LinearMath/btConvexHullComputer.cpp"
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#include "LinearMath/btQuickprof.cpp"
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#include "LinearMath/btThreads.cpp"
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#include "LinearMath/TaskScheduler/btTaskScheduler.cpp"
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#include "LinearMath/TaskScheduler/btThreadSupportPosix.cpp"
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#include "LinearMath/TaskScheduler/btThreadSupportWin32.cpp"
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