Take custom type of parent scripts into account when dropping onready variables
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1 changed files with 5 additions and 6 deletions
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@ -2442,14 +2442,13 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
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String variable_name = String(node->get_name()).to_snake_case().validate_unicode_identifier();
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if (use_type) {
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StringName class_name = node->get_class_name();
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StringName custom_class_name;
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Ref<Script> node_script = node->get_script();
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if (node_script.is_valid()) {
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StringName global_node_script_name = node_script->get_global_name();
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if (!global_node_script_name.is_empty()) {
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class_name = global_node_script_name;
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}
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while (node_script.is_valid() && custom_class_name.is_empty()) {
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custom_class_name = node_script->get_global_name();
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node_script = node_script->get_base_script();
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}
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const StringName class_name = custom_class_name.is_empty() ? node->get_class_name() : custom_class_name;
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text_to_drop += vformat("@onready var %s: %s = %c%s", variable_name, class_name, is_unique ? '%' : '$', path);
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} else {
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text_to_drop += vformat("@onready var %s = %c%s", variable_name, is_unique ? '%' : '$', path);
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