Uniformize layer names, script methods and documentation

- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
This commit is contained in:
PouleyKetchoupp 2021-08-11 16:01:38 -07:00
parent 7188cb6012
commit 989acbbe81
42 changed files with 406 additions and 372 deletions

View file

@ -195,18 +195,22 @@ uint32_t OccluderInstance3D::get_bake_mask() const {
return bake_mask;
}
void OccluderInstance3D::set_bake_mask_bit(int p_layer, bool p_enable) {
ERR_FAIL_INDEX(p_layer, 32);
if (p_enable) {
set_bake_mask(bake_mask | (1 << p_layer));
void OccluderInstance3D::set_bake_mask_value(int p_layer_number, bool p_value) {
ERR_FAIL_COND_MSG(p_layer_number < 1, "Render layer number must be between 1 and 20 inclusive.");
ERR_FAIL_COND_MSG(p_layer_number > 20, "Render layer number must be between 1 and 20 inclusive.");
uint32_t mask = get_bake_mask();
if (p_value) {
mask |= 1 << (p_layer_number - 1);
} else {
set_bake_mask(bake_mask & (~(1 << p_layer)));
mask &= ~(1 << (p_layer_number - 1));
}
set_bake_mask(mask);
}
bool OccluderInstance3D::get_bake_mask_bit(int p_layer) const {
ERR_FAIL_INDEX_V(p_layer, 32, false);
return (bake_mask & (1 << p_layer));
bool OccluderInstance3D::get_bake_mask_value(int p_layer_number) const {
ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Render layer number must be between 1 and 20 inclusive.");
ERR_FAIL_COND_V_MSG(p_layer_number > 20, false, "Render layer number must be between 1 and 20 inclusive.");
return bake_mask & (1 << (p_layer_number - 1));
}
bool OccluderInstance3D::_bake_material_check(Ref<Material> p_material) {
@ -345,8 +349,8 @@ TypedArray<String> OccluderInstance3D::get_configuration_warnings() const {
void OccluderInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bake_mask", "mask"), &OccluderInstance3D::set_bake_mask);
ClassDB::bind_method(D_METHOD("get_bake_mask"), &OccluderInstance3D::get_bake_mask);
ClassDB::bind_method(D_METHOD("set_bake_mask_bit", "layer", "enabled"), &OccluderInstance3D::set_bake_mask_bit);
ClassDB::bind_method(D_METHOD("get_bake_mask_bit", "layer"), &OccluderInstance3D::get_bake_mask_bit);
ClassDB::bind_method(D_METHOD("set_bake_mask_value", "layer_number", "value"), &OccluderInstance3D::set_bake_mask_value);
ClassDB::bind_method(D_METHOD("get_bake_mask_value", "layer_number"), &OccluderInstance3D::get_bake_mask_value);
ClassDB::bind_method(D_METHOD("set_occluder", "occluder"), &OccluderInstance3D::set_occluder);
ClassDB::bind_method(D_METHOD("get_occluder"), &OccluderInstance3D::get_occluder);