Add support for generating noise images with an offset.

This commit is contained in:
Casey Foote 2021-05-17 21:51:05 -07:00
parent 1450a72bfa
commit 97c8d9f348
6 changed files with 31 additions and 6 deletions

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@ -31,6 +31,9 @@
<member name="noise" type="OpenSimplexNoise" setter="set_noise" getter="get_noise">
The [OpenSimplexNoise] instance used to generate the noise.
</member>
<member name="noise_offset" type="Vector2" setter="set_noise_offset" getter="get_noise_offset" default="Vector2( 0, 0 )">
An offset used to specify the noise space coordinate of the top left corner of the generated noise. This value is ignored if [member seamless] is enabled.
</member>
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
[b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.

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@ -31,8 +31,10 @@
</argument>
<argument index="1" name="height" type="int">
</argument>
<argument index="2" name="noise_offset" type="Vector2" default="Vector2( 0, 0 )">
</argument>
<description>
Generate a noise image in [constant Image.FORMAT_L8] format with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters.
Generate a noise image in [constant Image.FORMAT_L8] format with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. If [code]noise_offset[/code] is specified, then the offset value is used as the coordinates of the top-left corner of the generated noise.
</description>
</method>
<method name="get_noise_1d" qualifiers="const">