C#: Add source generator for signals as events
Changed the signal declaration signal to: ``` // The following generates a MySignal event [Signal] public delegate void MySignalEventHandler(int param); ```
This commit is contained in:
parent
f033764ffe
commit
97713ff77a
31 changed files with 997 additions and 523 deletions
|
|
@ -22,6 +22,20 @@ namespace Godot.SourceGenerators
|
|||
public ITypeSymbol? RetSymbol { get; }
|
||||
}
|
||||
|
||||
public struct GodotSignalDelegateData
|
||||
{
|
||||
public GodotSignalDelegateData(string name, INamedTypeSymbol delegateSymbol, GodotMethodData invokeMethodData)
|
||||
{
|
||||
Name = name;
|
||||
DelegateSymbol = delegateSymbol;
|
||||
InvokeMethodData = invokeMethodData;
|
||||
}
|
||||
|
||||
public string Name { get; }
|
||||
public INamedTypeSymbol DelegateSymbol { get; }
|
||||
public GodotMethodData InvokeMethodData { get; }
|
||||
}
|
||||
|
||||
public struct GodotPropertyData
|
||||
{
|
||||
public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue